Target relay
From MovieBattles II Wiki
DESCRIPTION
This doesn't perform any actions except fire its targets.
SPAWNFLAGS
RED_ONLY - Forced by red team only.
BLUE_ONLY - Forced by blue team only.
RANDOM - Only one of the targets will be fired, not all of them. (When pointing at several targets.)
INACTIVE - Can't be used until activated. (Must use a target_activate entity.)
KEYS&VALUES
wait - Number of seconds to wait before it can be fired again. Set to -1 to use it only once.
targetshadername - Path to the shader you wish to remap
targetshadernewname - Path to the new shader you wish to remap to
NOTES
This entity is especially handy in triggering something that may need another target name to prevent an entity from using its self or allowing to distance targetname and target values. Basically allow for more complex entity linking and chains.
Targetshadername and targetshadernewname apply to this tutorial. Shader remapping tutorial by Seto
