Entity used to cause a delay between a trigger and a target. (Something sends a signal, it gets to this, and it waits this amount of time, then fires its target.)
NO_RETRIGGER - Keeps the delay from resetting the time if it is activated again while it is counting down to an event.
USE_TEAM_DELAY_WIN (MOVIE BATTLES II SPECIFIC) - For use in conjunction (targeted at) info_siege_Objective. When Team A (or B Depending on the siege obj) there is a delay on ending the round. With this flag, even if one or the other team dies, the team that does their objective wins.
UI_COUNTDOWN (MOVIE BATTLES II SPECIFIC) - Displays a count down and message on the clients' hud. A Maximum of two can be running in a single instance.
wait - Seconds to pause before firing targets.
random - Delay variance, total delay = delay +/- random seconds.
message - the message to display if UI_COUNTDOWN is true. (MOVIE BATTLES II SPECIFIC)