All levels of Push will always push back rockets and grenades. Lower levels of Push have shorter range, higher levels of Push have longer range.
Levels & Effects
Level 1: With this level, users must aim exactly at their target to push it. There is no area effect. This level will always push back rockets and grenades, although the difficulty in aiming exactly at them while they're in motion is extreme. Will push running/jumping players back a bit if it hits them, although it will not knock down.
Level 2: Has an area of effect in a narrow cone, so you don't have to aim as precisely. Will push running/jumping players back a bit if it hits them, although it will not knock down.
Level 3: Has a wide area of effect arc, and will knock other players over if they are running or jumping. Walking or motionless players will also be shoved backwards, although not knocked down. Enables the use of Force Super Push with Pull 3.
- A few map objects can be manipulated with push if you see a blue whirlpool over the object when you put your crosshair over them.