Point combat

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DESCRIPTION

NPCs in bState BS_COMBAT_POINT will find their closest empty combat_point.


SPAWNFLAGS

DUCK - NPC will duck and fire from this point, NOT IMPLEMENTED?

FLEE - Will choose this point when running

INVESTIGATE - Will look here if a sound is heard near it.

SQUAD - NOT IMPLEMENTED.

LEAN - Lean-type cover, NOT IMPLEMENTED.

SNIPE - Snipers look for these first, NOT IMPLEMENTED.


NOTES

Combat Points should be off the main waypoint network. They must have a clear path to at least one waypoint. "Shooter" type NPCs use these as places to stand or crouch and shoot at the enemy. Their primary purpose is to give the NPC someplace interesting to stand and shoot without blocking the traffic flow through the main waypoint network. They are also used as hiding places for NPCs that are fleeing.

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