NPC Animations

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This will allow you to play an animation from the model's animation.cfg (In this case BOTH_CIN_1).

    affect ( "leia", /*@AFFECT_TYPE*/ FLUSH )
    {
    task ( "dance" )
    {
    set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CIN_1" );
    }
    
    do ( "dance" );
    }
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