NPC Animations
From MovieBattles II Wiki
This will allow you to play an animation from the model's animation.cfg (In this case BOTH_CIN_1).
affect ( "leia", /*@AFFECT_TYPE*/ FLUSH )
{
task ( "dance" )
{
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CIN_1" );
}
do ( "dance" );
}