Model Scripts
From MovieBattles II Wiki
Model Scripts
Model scripts typically can be setup to affect player models, NPCs, or vehicles. They also generally can override for specific skins, or fall back to a default if missing. Generally skin-specific overrides are not used.
The format of this article is:
Link to Config File Article
First-checked-for file
Next-checked-for file
Player Default: Default file if above two aren't found.
Default for humanoid NPCs: Default file for humanoid NPCs.
Default for nonhumanoid NPCs/Vehicles: Default file for vehicles.
models/players/modelname/holster_skinname.cfg
models/players/modelname/holster.cfg
Player Default: models/players/holster.cfg
Default for humanoid NPCs: NPCs do not currently use holstered weapons.
Default for nonhumanoid NPCs/Vehicles: Not currently used.
trueview.cfg
skin-specific overrides not enabled at present
models/players/modelname/trueview.cfg
Player Default: models/players/modelname/trueview.cfg
Default for humanoid NPCs: NPCs do not use trueview.
Default for nonhumanoid NPCs/Vehicles: NPCs and Vehicles do not use trueview.
models/players/modelname/gore_skinname.cfg
models/players/modelname/gore.cfg
Player Default: models/players/gore.cfg
Default for humanoid NPCs: Use player default.
Default for nonhumanoid NPCs/Vehicles: Do not use gore.cfg unless deliberately included for a model/skin.
models/players/modelname/breath_skinname.cfg
models/players/modelname/breath.cfg
Player Default: models/players/breath.cfg
Default for humanoid NPCs: Use player default.
Default for nonhumanoid NPCs/Vehicles: Do not use breath.cfg unless deliberately included for a model/skin.
