Model Scripts

From MovieBattles II Wiki

Jump to: navigation, search

Model Scripts

Model scripts typically can be setup to affect player models, NPCs, or vehicles. They also generally can override for specific skins, or fall back to a default if missing. Generally skin-specific overrides are not used.

The format of this article is:

Link to Config File Article

First-checked-for file

Next-checked-for file

Player Default: Default file if above two aren't found.

Default for humanoid NPCs: Default file for humanoid NPCs.

Default for nonhumanoid NPCs/Vehicles: Default file for vehicles.


animsounds.cfg

animevents.cfg

sounds.cfg

holster.cfg

models/players/modelname/holster_skinname.cfg

models/players/modelname/holster.cfg

Player Default: models/players/holster.cfg

Default for humanoid NPCs: NPCs do not currently use holstered weapons.

Default for nonhumanoid NPCs/Vehicles: Not currently used.


trueview.cfg

trueview.cfg

skin-specific overrides not enabled at present

models/players/modelname/trueview.cfg

Player Default: models/players/modelname/trueview.cfg

Default for humanoid NPCs: NPCs do not use trueview.

Default for nonhumanoid NPCs/Vehicles: NPCs and Vehicles do not use trueview.


gore.cfg

models/players/modelname/gore_skinname.cfg

models/players/modelname/gore.cfg

Player Default: models/players/gore.cfg

Default for humanoid NPCs: Use player default.

Default for nonhumanoid NPCs/Vehicles: Do not use gore.cfg unless deliberately included for a model/skin.


helmetview.cfg

breath.cfg

models/players/modelname/breath_skinname.cfg

models/players/modelname/breath.cfg

Player Default: models/players/breath.cfg

Default for humanoid NPCs: Use player default.

Default for nonhumanoid NPCs/Vehicles: Do not use breath.cfg unless deliberately included for a model/skin.

Personal tools