Turret that hangs from the ceiling, will aim and shoot at enemies.
START_OFF - Starts off. (Needs to be triggered.)
UPSIDE_DOWN - Make it rest on a surface/floor instead of hanging from the ceiling.
CANRESPAWN - Will respawn after being killed (use count).
TURBO - Big-ass, Boxy Death Star Turbo Laser version.
LEAD - Turret will aim ahead of moving targets ('lead' them).
SHOWRADAR - Show on radar.
'radius' - How far away an enemy can be for it to pick it up (default 512).
'wait' - Time between shots (default 150 ms).
'dmg' - How much damage each shot does (default 5).
'health' - How much damage it can take before exploding (default 100).
'count' - If CANRESPAWN spawnflag, decides how long it is before gun respawns (in ms) - defaults to 20000 (20 seconds).
'paintarget' - Target to fire off upon being hurt.
'painwait' - Milliseconds to wait between firing off pain targets.
'random' - Random error (in degrees) of projectile direction when it comes out of the muzzle (default is 2).
'shotspeed' - The speed of the missile it fires travels at (default is 1100 for regular turrets, 20000 for TURBOLASERS).
'splashDamage' - How much damage the explosion does.
'splashRadius' - The radius of the explosion.
'targetname' - Toggles it on/off.
'target' - What to use when destroyed.
'target2' - What to use when it decides to start shooting at an enemy.
'showhealth' - Set to 1 to show health bar on this entity when crosshair is over it.
'teamowner' - Crosshair shows green for this team, red for opposite team. 0 - none 1 - red 2 - blue
'alliedTeam' - Team that this turret won't target. 0 - none 1 - red 2 - blue
'teamnodmg' - Team that turret does not take damage from. 0 - none 1 - red 2 - blue
'customscale' - Custom scaling size. 100 is normal size, 1024 is the max scaling. this will change the bounding box size, so be careful of starting in solid!
'icon' - Icon that represents the objective on the radar.
'script_targetname' - Referred to by script as the recipient of set of instructions. Most entities can use this key.
Movie Battles II Specific Keys and Values
'shotefx' - Changes the Effect file of the shot (EX: effects/demp2/lvl3_shot.efx)
'muzzleflash' - Changes the Muzzleflash Effect for the turret. (EX: effects/demp2/muzzle_flash.efx)
'impactefx' - Changes the Impact Effect for the turret.
'model' - Changes the model of the turret (Piece 1)
'model2' - Changes the model of the turret (Piece 2)
'dyingmodel' - Changes the Dead/dying part of the model (Piece 1)
'dyingmodel2' - Changes the dead/dying part of the model (piece 2)
For some reason this must have at least 1 unit of space between it and the surface where you intend to place it.