Mb2 sarapin1
Contents |
Legend
Republic = Spawn of team 1.
CIS = Spawn of team 2.
Green Path = Main straight path to the objective.
Yellow Path = Tricky path to the objective through ventilation.
Red Path = Side path to the objective(requires keycards)
(1) = First Objective
(2) = Second(Main Objective)
Small blue dots = keycard whereabouts
Small deep blue particles = doors, which only open with keycard in inventory(you can carry it and use it endlessly now, thanks to Zudni's advice.)
Thin blue lines show the connection between doors and keycards.
Layout
http://www.isarapix.org/pix63/1238427719.jpg
Scenario
Republic:
While doing a daily scout mission on Sarapin with 2 gunships full of rookies, accompanied by their commanders and a jedi, clones spot a CIS fleet entering atmosphere. They try to send a signal to warn the Republic about upcoming ground assault, but something is blocking their communications.
As they fly over a volcano energy drill station, CIS interceptors shoot their engines down. Clones are forced to make an emergency landing at the energy drill.
Learning that the signal damping device comes from the drill, clones set up an investigation: their mission is to shut down the signal jamming device and send a warning signal to allies.
With team full of rookies, can Obi-wan, Bly, Gree and Fordo accomplish this mission?
Teams
C.I.S.
B1-A Air Battle Droid Weaponary: Short Vibro-Blades Arm-mounted Blasters
Attributes: Jetpack Acceleration (3) Dodge (3) Shield Recharge (3) Armour (3) Cortosis Alloy Armour Supplements (1)
B1 Battle Droid
Weaponry: Pistol (2) Droid-Blaster (2)
Attributes: Shield Recharge (1) Reinforcements (3) Armour (2) Ammo (2)
Asajj Ventress
Weapons: Dual Lightsabers
Force Powers: Saber Offense (3) Saber Defense (3) Force Push (3) Force Pull (3) Force Sense (2) Force Jump (3) Force Block (2) Force Speed (3) Force Grip (3) Force Blinding (3)
Destroyer Droid
Abilities: Hull Strength (3) Turn Rate (3) Firepower (1)
Destroyer Droid Firepower
Abilities: Hull Strength (2) Turn Rate (1) Firepower (3) Shield Discharge
B1 Battle Droid Commander
Weaponry: A280 Blaster Rifle (2) Blaster Pistol (2) Fragmentation Grenades (1)
Attributes: Rally Assemble Shield Recharge (1) Reinforcements (1) Armour (3) Ammo (2)
Durge
Weaponry: Dual DE-10 Pistols (3) Poison Darts (2) Durge's Melee Flamethrower Wristlaser
Attributes: Jetpack Radar Blast Armour Cortosis Alloy Armour (3) Ammo (3)
Abilities: Health Regeneration (3) Shield Recharge (2)
Magna Guard IG-100
Weaponary: Electro Staff E60 Rocket Launcher Thermal Detonator Warheads (3) Thermal Detonators (2)
Attributes: Rally Magnetic / Blast Alloy Shield Recharge (1) Robotic Jumping (2) Staff Offense (2) Staff Defense (2) Force Resistance (2) Shield Recharge (1) Quickthrow (1) Dodge (2) Armour (3) Ammo (2)
Magna Guard IG-101
Weaponary: Electro Staff Modified T-21 Rifle (2)
Attributes: Rally Magnetic / Blast Alloy Robotic Jumping (2) Staff Offense (2) Staff Defense (2) Force Resistance (2) Shield Recharge (1) Dodge (3) Armour (3) Ammo (2)
Magna Guard IG-102
Weaponary: Electro Staff Droid Beam Rifle (2) Tracking Darts (6)
Attributes: Cloak Magnetic / Blast Alloy Rally Shield Recharge (1) Robotic Jumping (2) Staff Offense (2) Staff Defense (2) Force Resistance (2) Shield Recharge (1) Dodge (2) Armour (3) Ammo (2)
Pit Droid
Weaponary: Monkeywrench Melee
Attributes: Reinforcements (2) Armour (1) Dodge (3) Self-repair (3) Shield Recharge (3) Repairing Skills Ammo Supply
B2 Super Battle Droid Arm Canon
Weaponary: Arm Blaster Arm Canon
Attributes: Blast Armour Radar Assemble Reinforcements (1) Hull Strength (1) Recharge (3) Fire Power (0) Ammo (2)
B2 Super Battle Droid Firepower
Weaponary: Arm Blaster
Attributes: Blast Armour Zoom Assemble Reinforements (1) Hull Strength (2) Recharge (1) Fire Power (3) Ammo (3)
--Droid 11:06, 6 April 2009 (UTC)