Mandalorian
From MovieBattles II Wiki
The Mandalorians (called Mando'ade in Mando'a, meaning "children of Mandalore") were a warlike, nomadic group of clan-based people consisting of members from multiple species. Often, they served as mercenaries. Image:Mando1.jpg
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Weapons and Abilities
WESTAR-34 Pistols
The WESTAR-34 was a small, silver blaster pistol made from dallorian alloy. The WESTAR-34 fired powerful bolts which were very effective at close range. The blaster was designed specifically for sustained close-range use, utilizing its dallorian construction to absorb more heat than a standard blaster. The pistol's expensive custom-made finish made it impervious to furnace fire.
- Level 1: An efficient pistol with a strong primary fire. Lacks secondary fire mode.
- Point Cost: 0
- Level 2: Enables secondary firing. Secondary fire operates similrly to the DL-44 Secondary charged fire.
- Point Cost: 4
- Level 3: The Mandalorian dual wields his Westar Pistol. Both pistols function the same as in level 2.
- Point Cost: 14
EE-3 Carbine
The EE-3 carbine rifle was a blaster that was modeled after the E-11 blaster rifle used by Imperial Stormtroopers. The rifle consisted of a small handle attached to a long circular barrel. An alternate version of this model features a modified scope mounting and hand grips that run the length of the barrel.
- Level 1: Issues the player with the basic EE-3 carbine.
- Point Cost: 6
- Level 2: Provides the weapon with a scope addon, accessable through the secondary fire button.
- Point Cost: 7
- Level 3: Unlocks the weapon's sniper mode, accessable through the toggle weapon mode button.
- Point Cost: 20
Unlike most blaster weapons, this weapon has a different accuracy system. The first two shots are always accurate, but after these two, the accuracy will greatly decline. The weapon in sniper mode is best used while crouching or standing still, but can be fired whilst running and flying. This weapon is best used in short 3-4 shot bursts at close range.
Other Buyable Items
Fuel
Initial purchase of fuel allows use of the Jetpack.
- Level 1: Provides the Mandalorian with a Jetpack and 1/3 of a tank of Fuel.
- Point Cost: 8
- Level 2: Adds more fuel to the tank.
- Point Cost: 9
- Level 3: Maximum fuel levels attained.
- Point Cost: 10
Fuel is also required for the Flamethrower buyable ability to be used.
Flamethrower
Fuel-using ability used primarily to combat enemy Jedi, the flamethrower does as you would expect - it sets things on fire.
- Level 1: The player is armed with a wrist-mounted flamethrower.
- Point Cost: 10
Note that fuel is required to operate the flamethrower.
Wrist laser
A Mandalorian exclusive weapon, the Wrist Laser fires an intense blast at it's target, typically Jedi, which induces a large FP drain if it connects with it's target.
- Level 1: The player is issued with a wrist-mounted blaster weapon.
- Point Cost: 10
The Laser has a 5 shot maximum when the round begins. If all five are shot in rapid succession, the laser will overheat and explode, disabling it's use for the rest of the round. Otherwise, shots will slowly regenerate over time.
Both the Laser and the Flamethrower operate on the same Special-Key... you can switch between them by going into Melee and using the Weapon Mode key to switch between them.
Rocket
A single rocket, mounted to the Mandalorian's Jetpack, typically used in either divebomb or ambush style attacks.
- Level 1: Equips the player with a jetpack-mounted one-use rocket.
- Point Costs: 15
Armor
Mandalorians have some of the best sets of armor in the game.
- Level 1: 60 Armor Points
- Point Cost: 0
- Level 2: 80 Armor Points
- Point Cost: 4
- Level 3: 100 Armor Points
- Point Cost: 6
NOTE: All Mandalorians have 100 HP, regardless of Armor level purchased.
Ammo
Ammo values determined for Westar pistol (level 3):
- Level 1: Westar - 350 Rounds, EE-3 - 300 Rounds
- Point Cost: 0
- Level 2: Wester - 500 Rounds, EE-3 - 450 Rounds
- Point Cost: 4
- Level 3: Westar - 650 Rounds, EE-3 - 600 Rounds
- Point Cost: 6
NOTE: All values assume maximum level purchased for that weapon.
Class Specials
Special 1 - Rocket Launcher
Fires the player's jetpack-mounted rocket launcher. Requires the rocket add-on to be purchased.
Special 2 - Flamethrower/Wrist Laser
Activates the player's wrist mounted weaponary, either the flamethrower or the wrist laser. If neither is purchased then this button is unused.
To toggle between the two, switch to melee and press the 'weapon mode' key. Try holding a charged blaster shot while flaming, for added effect.
Jetpack
The Jetpack can be activated by pressing and holding the Jump key or double-tapping the Jump Key. Disabling it is done via the Use key.
The Jetpack gives the Mandalorian unrivaled movement possibilites, enabling them to use hard-to-reach areas or difficult to see areas, allowing for effective use of the EE-3 Sniper mode. However, this mobility is also the Mandalorians weakness - your flight paths are easilly manipulated by Jedi using the Push/Pull abilities, and any knockdown effects hitting you in midair (such as the Clone Rifle Charged Shot or Secondary Grenades) will cause the Jetpack to shut down.
Additionally, the Jetpack will not run indefinately. Even if you have the fuel to support extended Jetpack operation, the Jetpack will eventually turn itself off to prevent overheating. Following this is a several second long cool-down time during which it will not turn on.
Be aware that there is a short period of time between activation of the Jetpack and it's ignition. Jedi using Push/Pull during this time will cause a knockdown before the Jetpack operates, causing the Jetpack to not activate as normal, and leaving you vulnerable to the Jedi's lightsaber.
