Lightsaber
The Lightsaber is used by Jedi and Sith as their only physical weapon.
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Weapon Details
How to unlock Staffs and Duals
Getting both Saber Offense Level 3 and Saber Defense Level 3 will allow you to select Staff or Duals from the saber selection menu.
Weapon Specification
Saber Offense
Level 1: Provides the Force user with the ability to wield a lightsaber, and provides use of the Blue stance. The blue stance is weak, unable to kill most classes in a single strike. It also deals minimal BP drain.
Level 2: The Force user is now able to use the Yellow Stance. The yellow stance is very powerful and the most versatile, being able to kill most classes in a single strike and dealing moderate BP drain in duels.
Level 3: The Force user is provided access to the Red Stance, and the Blue Stance is made several times stronger. The red stance is slow, but has very high amounts of BP drain. The blue stance is tremendously more effective than the Yellow against gunner classes.
Saber Defense
Level 0: Force user is completely unable to block gunfire and saber swings. Damage reduction will still occur upon blocking, but at a massive force point cost.
Level 1: Force user can block gunfire and saber attacks in a small defensive arc. Characterized by low BP regeneration and high FP drains.
Level 2: Force user can block gunfire and saber attacks in a medium-sized defensive arc. BP Regeneration is increased, and FP drains are lowered.
Level 3: Force user can block gunfire and saber attacks in a large defensive arc. BP Regeneration is fast, and FP drains are low.
Saber Deflect
Level 1: Incoming fire is deflected in a random direction away from both the Force user and the shooter.
Level 2: Incoming fire is deflected. Occasional shots are deflected in the direction indicated by the crosshair.
Level 3: Incoming fire is deflected. A larger number of shots are deflected in the direction indicated by the crosshair.
Gameplay Tips
General:
- Always include Defense Level 3 in your build. Defense level 2 will simply not hold up in the majority of situations, and puts you at a serious disadvantage in any battle.
- A battle with a gunner is a battle of spacing. That means getting in attack range without being hit or having your force drained. Use evasive movements and avoid being predictable!
- When under fire, it is important to constantly move and avoid as much damage as possible. Again, being predictable is your worst enemy.
- Only use force abilities when you are certain they will work. If they do not, you've made shortened the time it takes for gunners to drain your force and makes you vulnerable to force powers more quickly as well!
For duels:
- In a lightsaber duel, the objective is to drain the enemy's BP by accurately countering them and flanking their sides.
- Try to time attacks exactly when their saber meets yours, this will result in a counter-strike, which drains extra BP and leads to rapid successive slashes.
- If a saberist is relentlessly striking at you, smack 'em down! Use class special 2 to perform a slap that will knockdown running and swinging saberists. (This also works on any class that doesn't have knockdown resistance.)
- "Perfect Blocking" is blocking the enemy's lightsaber directly with yours by moving it in that direction, and results in very little BP drain. Being flanked will result in massive BP drain or even being cut in half, so keep your saber on the enemy at all times!
- When outmatched 2 to 1, it is a good idea to retreat. If this is not possible, focus on one opponent and use that opponent's body to block the second enemy from interfering.
Outside Links and Guides
- The main Movie Battles II site is a good source for the basics, especially how saber mechanics differ from Jedi Academy.
- ·sev· has a good sabering guide up as well on the forums.