Lightjunior
From MovieBattles II Wiki
DESCRIPTION
Non-displayed point light source THAT ONLY AFFECTS ENTITIES (lightgrid). The -pointscale and -scale arguments to Q3Map2 affect the brightness of these lights. The -skyscale argument affects brightness of entity sun lights.
SPAWNFLAGS
NONLINEAR - checkbox gives inverse square falloff instead of linear. (Linear) - Use a linear falloff. Default is inverse distance squared (more realistic).
ANGLE - adds light surface angle calculations (only valid for 'Linear' lights) (wolf).
NEGATIVE_SPOT -
NEGATIVE_POINT -
NOGRIDLIGHT - Do not affect the lightgrid (dynamic entity lighting). Setting this spawnflag will disable this light entirely.
KEYS&VALUES
light - overrides the default 300 intensity.
sun - Set this key to 1 on a spotlight to make an infinite sun light.
color - weighted RGB value of light color (default white - 1.0 1.0 1.0). (Default setup with light entity selected press K to bring up color picker.)
scale - Scales light attenuation, from SOF2/JK2. Scales the 'light' value.
target - Lights pointed at a target will be spotlights.
radius - Overrides the default 64 unit radius of a spotlight at the target point.
fade - Falloff/radius adjustment value. multiply the run of the slope by 'fade' (1.0f default) (only valid for 'Linear' lights) (wolf)
