Light
From MovieBattles II Wiki
DESCRIPTION
Non-displayed light.
SPAWNFLAGS
LINEAR checkbox gives linear falloff instead of inverse square
NOINCIDENCE - checkbox makes lighting smoother
START_OFF - Starts off. Does not cast light until triggered. (Note: don't mix colors, styles or start_off flag)
KEYS&VALUES
light - Overrides the default 300 intensity. - affects size. A negative 'light' will subtract the light's color.
target - Lights pointed at a target will be spotlights.
radius - Overrides the default 64 unit radius of a spotlight at the target point.
scale - Multiplier for the light intensity - does not affect size (default 1) greater than 1 is brighter, between 0 and 1 is dimmer.
color - Weighted RGB value of light color (default white - 1.0 1.0 1.0). (Default setup with light entity selected press K to bring up color picker.) (Note: Don't mix colors, styles or start_off flag.)
_sun - Set this key to 1 on a spotlight to make an infinite sun light.
targetname - To indicate a switchable light - NOTE that all lights with the same targetname will be grouped together and act as one light.
_flareshader - Textures/flares/ (set Flare path)
style - To specify a specify light style, even for switchable lights!
style_off - Light style to use when switched off (Only for switchable lights)
- 1 FLICKER (first variety)
- 2 SLOW STRONG PULSE
- 3 CANDLE (first variety)
- 4 FAST STROBE
- 5 GENTLE PULSE 1
- 6 FLICKER (second variety)
- 7 CANDLE (second variety)
- 8 CANDLE (third variety)
- 9 SLOW STROBE (fourth variety)
- 10 FLUORESCENT FLICKER
- 11 SLOW PULSE NOT FADE TO BLACK
- 12 FAST PULSE FOR JEREMY
- 13 Test Blending
NOTES
Don't mix colors, styles or start_off flag.
