Light

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DESCRIPTION

Non-displayed light.


SPAWNFLAGS

LINEAR checkbox gives linear falloff instead of inverse square

NOINCIDENCE - checkbox makes lighting smoother

START_OFF - Starts off. Does not cast light until triggered. (Note: don't mix colors, styles or start_off flag)


KEYS&VALUES

light - Overrides the default 300 intensity. - affects size. A negative 'light' will subtract the light's color.

target - Lights pointed at a target will be spotlights.

radius - Overrides the default 64 unit radius of a spotlight at the target point.

scale - Multiplier for the light intensity - does not affect size (default 1) greater than 1 is brighter, between 0 and 1 is dimmer.

color - Weighted RGB value of light color (default white - 1.0 1.0 1.0). (Default setup with light entity selected press K to bring up color picker.) (Note: Don't mix colors, styles or start_off flag.)

_sun - Set this key to 1 on a spotlight to make an infinite sun light.

targetname - To indicate a switchable light - NOTE that all lights with the same targetname will be grouped together and act as one light.

_flareshader - Textures/flares/ (set Flare path)

style - To specify a specify light style, even for switchable lights!

style_off - Light style to use when switched off (Only for switchable lights)

  • 1 FLICKER (first variety)
  • 2 SLOW STRONG PULSE
  • 3 CANDLE (first variety)
  • 4 FAST STROBE
  • 5 GENTLE PULSE 1
  • 6 FLICKER (second variety)
  • 7 CANDLE (second variety)
  • 8 CANDLE (third variety)
  • 9 SLOW STROBE (fourth variety)
  • 10 FLUORESCENT FLICKER
  • 11 SLOW PULSE NOT FADE TO BLACK
  • 12 FAST PULSE FOR JEREMY
  • 13 Test Blending


NOTES

Don't mix colors, styles or start_off flag.

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