Info player siegeteam1

From MovieBattles II Wiki

Jump to: navigation, search

DESCRIPTION

Siege start point - team1 name and behavior of team1 depends on what is defined in the .siege file for this level


KEYS&VALUES

startoff - If non-0 spawn point will be disabled until used.

idealclass - If specified, this spawn point will be considered.

ideal for players of this class name. Corresponds to the name entry in the .scl (siege class) file.

target - Targets will be fired when someone spawns in on them.

nobots - Will prevent bots from using this spot.

nohumans - Will prevent non-bots from using this spot.

notfree - When set to 1, entity will not spawn in 'Free for all' and 'Tournament' modes.

notteam - When set to 1, entity will not spawn in 'Teamplay' and 'CTF' modes.

notsingle - When set to 1, entity will not spawn in Single Player mode (bot play mode).

angle - Direction in which player will look when spawning in the game. Does not apply to bots. 1 - 359 and -1 and -2 can be used for momentum purposes.


NOTES

This can point at a target_give entity for respawn freebies.

This represents a spawn point for team1 on the map. You can target these points in order to enable/disable them. This allows you to trigger new sets of spawn points upon different events occurring on the map. There is also a "startoff" key, if you set it non-0 the spawn point will be disabled at the start until activated. 'Idealclass' key will specify the ideal class to spawn on this point, and the value should correspond to the name field in a .scl file. Classes will first check for points that match their ideal class when spawning, and if they cannot find any, they will fall back to normal team spawn points.

Personal tools