Info player intermission

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DESCRIPTION

The intermission will be viewed from this point. Target an info_notnull for the view direction.


SPAWNFLAGS

RED - The intermission will happen here if the Red (attacking) team wins.

BLUE - The intermission will happen here if the Blue (defending) team wins.


KEYS&VALUES

target - Entity to look at.

target2 - Entities to use when this intermission point is chosen.


NOTES

When time limit is reached you wait for game to end looking from here. This when used at the end of game (time limit) can cause things to happen. (Target2 key) In other words a scripted event or any entity could be used.

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