Hero

From MovieBattles II Wiki

Jump to: navigation, search

Heroes rely on their skill and speed rather than brute strength. Characters such as Han Solo, Dash Rendar and Padme Amidala (pictured right).

Han Solo, Dash Rendar and Padme Amidala.

Contents

Weapons & Abilities

DL-44 Pistol

Weapon Specification

Level 1: Pistol does 26 points of basic damage, and there is no alternate fire mode available.
Level 2: Player can now charge the pistol by holding secondary fire. It takes about 4 seconds to fully charge, with gradually increasing damage up to that point.
Level 3: Now the pistol always shoots the same bullets as if they were fully charged Level 2 shots, albeit for a considerably larger ammo drain.
Level 4: The pistol becomes a magnum of sorts, dealing 50 (very high) base damage per shot. However, ammo consumption is far greater.

Ammo

Level 1: 160
Level 2: 240
Level 3: 320


Notes:

(1) Charged secondary shots automatically release after a set period of time.

(2) Pistol accuracy is unaffected by movement - the shot will always go where the crosshairs indicate.

E-11 Blaster Rifle

Admiral Ackbar charges a mandalorian with his E11 blaster rifle.

Weapon Specification

Level 1: Normal weapon mode only. No secondary functions are allowed. The blaster does 26 points base damage with a slow rate of fire.
Level 2: There is now a faster fire mode available by using secondary fire. This fire mode has worse accuracy than the primary fire and does slightly less damage. Secondary fire consumes ammo much more quickly.
Level 3: Secondary fire mode now has the same accuracy and ammo consumption as the primary. The weapon also has a bigger clip.

Ammo

Level 1: 240
Level 2: 360
Level 3: 480

KiSteer 1284 Projectile Rifle

The KiSteer 1284 projectile rifle was a slugthrower used during the last decades of the Galactic Republic. The Clawdite assassin Zam Wesell was known to carry a KiSteer 1284.

Unlike any other weapon in Movie Battles II the Projectile Rifle shoots a real bullet. The Clip contains only 1 shot. The projectile rifle is one of the four sniper rifle-class weapons in MB2, and is considered to be the most immediately powerful of them all.

Weapon Specification

Level 1: Projectile rifle does a basic 150 points of damage. Two levels of zoom are allowed (3x and 10x).
Ammo is very important with the projectile rifle as limited amounts of it are received due to its massive power.

Ammo

Level 1: 8
Level 2: 16
Level 3: 25



Frag Grenade

Fragmentation grenades were cheap and low-damage grenades which were used mainly by mercenaries, adventurers and bounty hunters. The grenade was similar to the thermal detonator in use, with the significant difference that the frag grenade was far less effective. These standard version of this grenade utilizes metal shrapnel when it explodes.
Level 1: The Hero is armed with a single Frag Grenade.
Level 2: The Hero is armed with two Frag Grenades.
Level 3: The Hero is armed with three Frag Grenades.
The weapon has two modes of fire. Primary fire is a charged throw, with the grenade detonation on a timer. Secondary fire is a charged throw that detonates on impact with the ground. Secondaries are used primarilly to knock down foes, not for damage purposes, as it's damage rating is fairly low. Both Primary and Secondary modes are vulnerable to Force Push/Pull.


Dodge

The Hero has the uncanny ability to dodge weapons fire in an almost Jedi-like fashion. Depending on the level purchased, the Hero can avoid weapons fire that would otherwise have hit him.
Level 1: The Hero is able to dodge shots while standing still.
Level 2: The Hero is able to dodge shots while standing still, crouching or walking.
Level 3: The Hero is able to dodge shots at all times except when knocked over.

Note: Poison disables Dodge for a set amount of time.


Heal

Heros are incredibly resiliant, to the point where they are able to recover from wounds while still on the battlefield.
Level 1: Heals the hero slowly with the thresholds of 25, 50, 75 and 100hp.1
Level 2: Heals the hero slightly faster with the same thresholds at Level 1.
Level 3: Heals the hero fast with the thresholds of 33, 66 and 100hp.

Note: 1 As an example, if the Hero is hit by fire and his HP reduced to 80, Heal 1 will allow recovery to 100 HP. If he is reduced to 70, he would only recover to 75 health. This applies to Heal 3 and it's thresholds as well.


Quickthrow

An illustration of the quick reflexes of a Hero, Quickthrow enables the rapid equipping, priming, and throwing of a grenade (via the use of the Special-1 key). Requires having a grenade first.

  • Level 1: Throws a primary grenade.
Point Cost: 5
  • Level 2: Throws a secondary grenade.
Point Cost: 5

Other Buyable Items

Point Cost: 0 - Free
Point Cost: 4
Point Cost: 6
Point Cost: 0 - Free
Point Cost: 4
Point Cost: 6

Class Specials

Special 1 - Quickthrow

As described above, enabled the use of the Quickthrow ability (if purchased) by the Hero.

Personal tools