Hero

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Heroes rely on their skill and speed rather than brute strength. Characters such as Han Solo, Dash Rendar and Padme Amidala (pictured right).

Han Solo, Dash Rendar and Padme Amidala.

Contents

Weapons & Abilities

DL-44 Pistol

The basic blaster pistol. This is the sidearm of nearly every gunner class in the game. Pistol accuracy is unaffected by movement - the shot will always go where the crosshairs indicate.

Forcecircle0.png Level 1: Pistol does 26 points of basic damage, and there is no alternate fire mode available.
Forcecircle4.png Level 2: Player can now charge the pistol by holding secondary fire. It takes about 4 seconds to fully charge, with gradually increasing damage up to that point. Charged secondary shots automatically release after a set period of time.
Forcecircle15.png Level 3: Now the pistol always shoots the same bullets as if they were fully charged Level 2 shots, albeit for a considerably larger ammo drain.

Ammo
Level 1: 160
Level 2: 240
Level 3: 320

E-11 Blaster Rifle

Admiral Ackbar charges a mandalorian with his E11 blaster rifle.

The E-11 Blaster Rifle is a versatile weapon used by the Soldier, Commander, Hero and Bounty Hunter classes in Open Mode. The E-11 primary shot does slightly more damage and drains more force power from a Force user than the secondary fire. The rapid fire mode (levels 2 and up) can be a force to be reckoned with in the hands of an experienced shooter.

Forcecircle6.png Level 1: Normal weapon mode only. No secondary functions are allowed. The blaster does 26 points base damage with a slow rate of fire.
Forcecircle7.png Level 2: There is now a faster fire mode available by using secondary fire. This fire mode has worse accuracy than the primary fire and does slightly less damage. Secondary fire consumes ammo much more quickly.
Forcecircle8.png Level 3: Secondary fire mode now has the same accuracy and ammo consumption as the primary. The weapon also has a bigger clip.

Ammo
Level 1: 240
Level 2: 360
Level 3: 480


KiSteer 1284 Projectile Rifle

Unlike any other weapon in Movie Battles II the Projectile Rifle shoots a real bullet. The Clip contains only 1 shot. The projectile rifle is one of the four sniper rifle-class weapons in MB2, and is considered to be the most immediately powerful of them all. The KiSteer 1284 projectile rifle was a slugthrower used during the last decades of the Galactic Republic. The Clawdite assassin Zam Wesell was known to carry a KiSteer 1284.

Forcecircle20.png Level 1: Projectile rifle does a basic 150 points of damage. Two levels of zoom are allowed (3x and 10x).

Ammo
Level 1: 8
Level 2: 16
Level 3: 25

Fragmentation Grenades

The fragmentation grenade is a small, cheap grenade available to the Soldier, Commander, Hero, and Wookiee classes. It possesses two types of explosive functions: a powerful explosion, that produces knockdown and significant damage, and a smaller, less damaging explosion which will cause force drain and knockdown.

Forcecircle10.png Level 1: The Hero receives one frag grenade. Quick throw can now be purchased.
Forcecircle10.png Level 2: The Hero receives two frag grenades.
Forcecircle10.png Level 3: The Hero receives three frag grenades.

Dodge

Heroes and Commanders have the uncanny ability to dodge weapons fire in an almost Jedi-like fashion. Depending on the level purchased, the user can avoid weapons fire that would otherwise have hit him.

Forcecircle5.png Level 1: The Hero is able to dodge shots while standing still or crouching.
Forcecircle10.png Level 2: The Hero is able to dodge shots while standing still, crouching or walking.
Forcecircle15.png Level 3: The Hero is able to dodge shots at all times except when knocked over.

Heal

Heroes are incredibly resilient, to the point where they are able to recover from wounds while still on the battlefield.


Forcecircle5.png Level 1: Heals the hero slowly with the thresholds of 25, 50, 75 and 100hp.
Forcecircle5.png Level 2: Heals the hero slightly faster with the same thresholds at Level 1.
Forcecircle5.png Level 3: Heals the hero fast with the thresholds of 33, 66 and 100hp.


Quick Throw

Quick throw enables a Hero to quickly prime and release any grenades.


Forcecircle5.png Level 1: The Hero can throw primary fire frag grenades with Special 1.
Forcecircle5.png Level 2: The Hero can throw secondary fire frag grenades with Special 2.


Other Buyable Items

Armor

Armor is a universal buyable ability for all classes except the Super Battle Droid, Droideka, Wookiee, Jedi, and Sith. One armor point protects against damage better than one health point.

Forcecircle0.png Level 1: 30 Armor
Forcecircle4.png Level 2: 45 Armor
Forcecircle6.png Level 3: 60 Armor

Ammo

Ammunition or Ammo represents in Movie Battles the amount of presently available energy to fire a blaster weapon (e.g. E-11 Blaster Rifle) or bolts to fire the Projectile Rifle.


Forcecircle0.png Level 1: The Hero has some ammo.
Forcecircle4.png Level 2: The Hero has more ammo.
Forcecircle6.png Level 3: The Hero has much ammo.


Class Specials

Special 1 - Primary Quick Throw

As described above, enabled the use of the primary quick throw ability (if purchased) by the Hero.

Special 2 - Secondary Quick Throw

As described above, enabled the use of the secondary quick throw ability (if purchased) by the Hero.

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