Hero

From MovieBattles II Wiki

Jump to: navigation, search

Heroes rely on their skill and speed rather than brute strength. Characters such as Han Solo, Dash Rendar and Padme Amidala (pictured right). Image:Hero1.jpg

Contents

Weapons and Abilities

DL-44 Pistol

The BlasTech Industries DL-44 heavy blaster pistol was a powerful sidearm from the time of the Galactic Civil War.


  • Level 1: A standard-issue pistol. Primary fire only.
Point Cost: 0
  • Level 2: Secondary Fire enabled. Longer charges on Secondary fire equate to more damage on impact.
Point Cost: 4
  • Level 3: Primary fire gets more power. Ammo consumption increases dramatically.
Point Cost: 15

Notes:

(1) Charged secondary shots automatically release after a set period of time.

(2) Pistol accuracy is unaffected by movement - the shot will always go where the crosshairs indicate.

E-11 Blaster Rifle

Image:Ackbarattax.jpg The E-11 blaster rifle was a blaster rifle manufactured by BlasTech Industries during the Galactic Civil War. It was the standard blaster rifle of the Imperial stormtroopers. A powerful, light and compact weapon, the E-11 was used widely through the galaxy.

  • Level 1: The standard blaster rifle. No secondary fire.
Point Cost: 6
  • Level 2: Secondary fire is enabled. Rate of fire is increased, though damage decreases slightly.
Point Cost: 7
  • Level 3: Secondary fire becomes more accurate and clip capacity is increased.
Point Cost: 8

KiSteer 1284 Projectile Rifle

The KiSteer 1284 projectile rifle was a slugthrower used during the last decades of the Galactic Republic. The Clawdite assassin Zam Wesell was known to carry a KiSteer 1284.

  • Level 1: Arms the Hero with the Projectile Rifle. Two levels of zoom are provided via secondary fire (scope mode). Weapon cannot be fired from the hip - it must be shot through the scope view. Long reload time, high damage.
Point Cost: 20

Frag Grenade

Fragmentation grenades were cheap and low-damage grenades which were used mainly by mercenaries, adventurers and bounty hunters. The grenade was similar to the thermal detonator in use, with the significant difference that the frag grenade was far less effective. These standard version of this grenade utilizes metal shrapnel when it explodes.

  • Level 1: The Hero is armed with a single Frag Grenade.
Point Cost: 10
  • Level 2: The Hero is armed with two Frag Grenades.
Point Cost: 10
  • Level 3: The Hero is armed with three Frag Grenades.
Point Cost: 10


The weapon has two modes of fire. Primary fire is a charged throw, with the grenade detonation on a timer. Secondary fire is a charged throw that detonates on impact with the ground. Secondaries are used primarilly to knock down foes, not for damage purposes, as it's damage rating is fairly low. Both Primary and Secondary modes are vulnerable to Force Push/Pull.

Dodge

The Hero has the uncanny ability to dodge weapons fire in an almost Jedi-like fashion. Depending on the level purchased, the Hero can avoid weapons fire that would otherwise have hit him.

  • Level 1: The hero is able to dodge shots while standing still.
Point Cost: 5
  • Level 2: The hero is able to dodge shots while standing still, crouching or walking.
Point Cost: 10
  • Level 3: The hero is able to dodge shots at all times except when knocked over.
Point Cost: 15

Heal

Heros are incredibly resiliant, to the point where they are able to recover from wounds while still on the battlefield.

  • Level 1: Heals the hero slowly with the thresholds of 25, 50, 75 and 100hp.1
Point Cost: 5
  • Level 2: Heals the hero slightly faster with the same thresholds at Level 1.
Point Cost: 5
  • Level 3: Heals the hero fast with the thresholds of 33, 66 and 100hp.
Point Cost: 5

1 As an example, if the Hero is hit by fire and his HP reduced to 80, Heal 1 will allow recovery to 100 HP. If he is reduced to 70, he would only recover to 75 health. This applies to Heal 3 and it's thresholds as well.

Quickthrow

An illustration of the quick reflexes of a Hero, Quickthrow enables the rapid equipping, priming, and throwing of a grenade (via the use of the Special-1 key).

  • Level 1: Throws a primary grenade.
Point Cost: 5
  • Level 2: Throws a secondary grenade.
Point Cost: 5

Armor

Provides the Hero with additional Armor Points.

  • Level 1: 20 Armor Points
Point Cost: 0
  • Level 2: 40 Armor Points
Point Cost: 4
  • Level 3: 60 Armor Points
Point Cost: 6

Ammo

Gives the hero more ammo.

Class Specials

Special 1 - Quickthrow

As described above, enabled the use of the Quickthrow ability (if purchased) by the Hero.

Personal tools