Func group
From MovieBattles II Wiki
DESCRIPTION
Used to group brushes together just for editor convenience. They are turned into normal brushes by the utilities.
KEYS&VALUES
_lightmapscale - Floating point value scaling the resolution of lightmaps on brushes/patches in this entity (default 1.0).
_cs OR _castshadows - Allows per-entity control over shadow casting. Defaults to 0 on entities, 1 on world. 0 = no shadow casting. 1 = cast shadows on world. > 1 = cast shadows on entities with _rs (or _receiveshadows) with the corresponding value, AND world. Negative values imply same, but DO NOT cast shadows on world.
_rs OR _receiveshadows - Allows per-entity control over shadow reception. Defaults to 1 on everything (world shadows). 0 = receives NO shadows. > 1 = receive shadows only from corresponding keyed entities (see above) and world. < 1 = receive shadows ONLY from corresponding keyed entities.
_celshader - Sets the cel shader used for this geometry. Note: omit the 'textures/' prefix.
_indexmap OR alphamap - Path/name for the art file used to guide the mapping of textures on the terrain surface.
_layer OR layers - Integer value is the number unique root shaders that will be use on the terrain.
_shader OR shader - Path to the metashader used to assign textures to the terrain entity. Note: Omit the 'textures/' prefix.
