Func bobbing
From MovieBattles II Wiki
DESCRIPTION
Creates a projectable decal from a patch mesh.
KEYS&VALUES
target - The name of the entity targeted at for projection.
NOTES
Compiler-only entity that specifies a decal to be projected. The distance between the center of the _decal entity and the target is the axis and distance of projection. Should contain one or more patch meshes and target an info_null entity. The targeting line drawn between the center of the _decal entity and the targeted info_null is the axis and distance of projection. It helps to think of the _decal mesh as if it were a light gel, the info_null were the target of a spotlight, and that you were 'shining' this decal onto map geometry.
Note to user: the surface of the info_null that would first be hit should be the closest to the surface to prject on. In other words put the info_null in the wall or geometry.
