FA attributes

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Here is a more detailed description of what the Full Authentic attributes actually do. L1 represents level 1 and so on.

Contents

MB_ATT_PISTOL

This Attribute affects WP_PISTOL
L1
Pistol does 26 pts basic damage, no Charged mode possible.
L2
As L1, but Player can now charge the pistol by holding secondary fire.
L3
Now the pistol always shoots the same bullets as the charged L2. Considerably larger ammo drain.

MB_ATT_BLASTER

This Attribute affects WP_BLASTER
L1
Blaster does 26 pts base damage, slow fire.
L2
As L1, but there is now a faster fire mode available by using secondary fire, this fire mode has worse accuracy than the primary fire and does slightly less damage.
L3
Secondary fire mode now has the same accuracy as the primary. The weapon also has a bigger clip.

MB_ATT_DISRUPTOR

This Attribute affects WP_DISRUPTOR
L1
Disruptor can fire primary low-energy bolts both in normal and in zoom mode.
L2
The Disruptor can now be charged to do vastly more damage.

MB_ATT_BOWCASTER

This Attribute affects WP_BOWCASTER
L1
Bowcaster has a low rate of fire.
L2
Bowcaster now has a zoom mode which is available by pressing secondary fire.
L3
The Bowcaster can now be charged to do vastly more damage.

MB_ATT_CLONERIFLE

This Attribute affects WP_REPEATER
L1
Clonerifle has a low rate of fire.
L2
Faster rate of fire, Clonerifle can now fire blobs by using secondary fire. see MB_ATT_CLONEBLOBS.
L3
Same as L2, but with a faster rate of fire.

MB_ATT_PROJECTILE_RIFLE

This Attribute affects WP_STUN_BATON
L1
Projectile rifle does a basic 150pts damage.

MB_ATT_A280

This Attribute affects WP_FLECHETTE
L1
The A280 does a basic damage at a low rate of fire.
L2
Can now use an alternate mode for burst fire.
L3
Same as L2, but with a scope available by pressing secondary attack.

MB_ATT_THERMALS

This Attribute affects WP_THERMAL
L1
The player has one thermal detonator or frag grenade (depending on class, classflags, etc.).
L2
The player has two thermal detonators or frag grenades.
L3
The player has three TDs/frag grenades.


MB_ATT_PULSE_GRENADES

This Attribute affects WP_TRIP_MINE
L1
The player has one pulse grenade.
L2
The player has two pulse grenade.
L3
The player has three pulse grenade.


MB_ATT_ARMOUR

How much armour the class has. By default has armour level 0. Level 1 gives armour level 1, level 2 gives armour level 2, and level 3 gives armour level 3.

Table of armour levels for MB classes
Level Soldier Hero Mandalorian Clonetrooper Elitetrooper ARC Trooper Bounty Hunter
0 5 15 25 10 10 25 10
1 15 30 50 20 20 50 20
2 25 45 75 50 30 75 50
3 35 60 100 80 40 100 80

MB_ATT_AMMO

How much ammunition the Player has. Ammo for each gun is calculated by
Ammo = Gun's base Ammo * (1 + Ammo level)

Table of base Ammo for MB weapons
Base Ammo Weapon
120 E-11
150 Disruptor Rifle
150 Bowcaster
150 Clone Rifle
150 DLT-20a
150 SBD Arm Blaster
150 T-21
80 Blaster Pistol
175 Westar Pistols
175 Clone Pistols
10 Projectile Rifle

MB_ATT_RESPAWNS

This Attribute affects the Player.

For each level (up to 3), the Player has an extra life.

This value has been outdated by extralives, but it's still valid to maintain compatibility with older FA Setups.

MB_ATT_SOLDIER_TDS

This Attribute affects WP_THERMAL.

If a soldier has this (any level). they receive one frag grenade.

MB_ATT_QUICKTHROW

This attribute makes use of WP_THERMAL and WP_TRIP_MINE, and allows the ability to throw grenades while still having another weapon type(A blaster, for example.) equipped.


L1
Throws primary grenades.


L2
Throws secondary grenades.

In the case of a class that has both types of grenades, MB_ATT_QUICKTHROW will throw all your regular frag grenades, before attempting to throw pulse grenades. If a class has thermal detonators instead of frag grenades, quickthrow will work with those as well.

MB_ATT_CORTOSIS

This Attribute affects the Player
L1

Reduces damage taken from lightsabers to around 50%.


L2

In addition to reducing lightsaber damage, level 2 also turns off the attacker's saber for a short time. Note: The amount of damage reduced is not increased over Cortosis Level 1. Note 2: Sabers turn off, not "drop" or "disarm". The effect is similar to turning your saber off manually, only it lasts a tiny bit longer.

MB_ATT_BLAST_ARMOUR

This Attribute affects the Player
L1

Reduces damage taken from explosives and the projectile rifle to around 50%.

MB_ATT_MAGNETIC_PLATING

This Attribute affects the Player
L1

Reduces damage taken from blasters to around 50%. Shots will also bounce off the player, but do reduced damage.

MB_ATT_ZOOM

Provides a Zoom to the arm blaster (MB_CLASS_SBD ONLY).

MB_ATT_ANTI_MT

Someone with this attribute is inmune to FP_TELEPATHY.

MB_ATT_CCTRAINING

This Attribute affects the Soldier class
L1
Grants Soldiers the ability to use melee kicks.


L2
Grants Soldiers the ability to use melee katas.

MB_ATT_JETPACK

Provides a jetpack which lets you fly for a period of time.

MB_ATT_ROCKET

Grants a a single rocket for jetpacks.

MB_ATT_FUEL

Provides fuel. With the fuel you can either use a wrist flamethrower, or use your jetpack. The jetpack uses 1/3 of fuel before it overheats.
L1
Gives 1/3 of fuel bar.


L2
Gives 2/3 of fuel bar.


L3
Gives full fuel bar.

MB_ATT_FLAMETHROWER

Provides a wrist flamethrower. If the objective is exposed to the fire for about 3 seconds; it starts burning until the fire's set off. A player can do this by falling to water, or rolling.

MB_ATT_WRIST_LASER

Provices a wrist laser. You can toggle the Wrsit Flamethrower and the Wrist Laser with the T3 key.

MB_ATT_STAMINA

Gives the ability to sprint using the Stamina bar; the level determines the recharge rate of the bar. (MB_CLASS_CLONETROOPER/MB_CLASS_ARC ONLY)


L1
Recharges 1/2 bar while walking.


L2
Recharges 1 bar while walking.


L3
Recharges 1 1/2 bar while walking and 1 while running/crouching.

MB_ATT_DEXTERITY

Provides the ARC with acrobatics.


L3
The ARC's able to dive.


L3
The ARC's able to roll in the air; while jumping.


L3
The ARC's able to roll whenever he/she's pushed or pulled.

MB_ATT_TRACKING_DART

Provides tracking darts. Tracked players emmit a pink glow; which can be seen through walls and while Mind tricked.



L1
Grants 3 tracking darts.



L2
Grants 6 tracking darts.



L3
Grants 9 tracking darts.


MB_ATT_POISON_DART

Provides Poison darts. They stop the force regen and disable dodge. It makes 3dmg/sec and the effect lasts 10 seconds.



L1
Grants 1 tracking dart.



L2
Grants 2 tracking darts.



L3
Grants 3 tracking darts.


MB_ATT_CLONEBLOBS

Provides charged blasts to WP_REPEATER/MB_ATT_CLONERIFLE. Charged blasts knocks players down.


L1
Provides 3 charged blasts.


L2
Provides 6 charged blasts.


L3
Provides 9 charged blasts.

MB_ATT_PLX1

This attribute affects WP_ROCKET_LAUNCHER/MB_ATT_PLX1.


L1
Provides 1 rocket.


L2
Provides 3 rockets.


L3
Provides 6 rockets.

MB_ATT_DODGE
MB_ATT_HEALING
MB_ATT_WOOKIE_HEALTH
MB_ATT_WOOKIE_STRENGTH
MB_ATT_HULL_STRENGTH
MB_ATT_TURN_RATE
MB_ATT_FIREPOWER
MB_ATT_RECHARGE
MB_ATT_T21
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