Concussion Grenade
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The second grenade type for Soldiers. Throw it like any normal grenade, but the longer you hold it in your hand, the shorter the fuse will be. Careful, as they might explode in your hand! The explosion isn't as powerful as a regular frag grenade and as a Jedi or Sith you can shrug off some of the damage by blocking. You can have a maximum of two per life and they'll cost 15 points each.
Weapon Specification
- Maximum: 2 per life
- Point Cost: 15
- Point Cost: 15
Gameplay Tips
- This is the "safer" grenade, even if you mess up and hit your team mates you'll only cause moderate amounts of damage.
- The explosive range of the concussive grenade is enough to capture a few people in the blast, and you can count on 20 ~ 50 points of damage with a good hit.
- It is very easy to approximate how long it takes the grenade to explode after being primed. Unfortunately, it's also very easy for your enemy. Be a bit tricky about how you time concussion grenades on enemy Jedi/Sith, and don't use them when they're already in close proximity.
- If the grenade explodes in your hand and you had full health, you'll survive (albeit with a minuscule amount of hit points). If you "hug" an enemy and self-destruct, you'll deal the full concussive grenade damage of 75 points.
- While the concussive grenade is cheap and effective, it only has around half the range (distance and explosive-wise) of the standard grenade. Concussive grenades are more for disabling small groups of enemies, while the fragmentation grenade can flush out many enemies from cover. Take this into consideration when picking between the two.
