Commander

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Rebel commanders of Hoth
Imperial commander of Tatooine

Better trained and equipped than the average soldier, but less numerous. This class represents characters like e.g. Endor Commandos and Hoth Troops for rebels and Imperial Officers and Scout Troopers for imps.

Contents

Weapons & Abilities

DL-44 Pistol

The basic blaster pistol. This is the sidearm of nearly every gunner class in the game. Pistol accuracy is unaffected by movement - the shot will always go where the crosshairs indicate.

Forcecircle0.png Level 1: Pistol does 26 points of basic damage, and there is no alternate fire mode available.
Forcecircle4.png Level 2: Player can now charge the pistol by holding secondary fire. It takes about 4 seconds to fully charge, with gradually increasing damage up to that point. Charged secondary shots automatically release after a set period of time.

Ammo
Level 1: 160
Level 2: 240
Level 3: 320

Blaster Rifle

The E-11 Blaster Rifle is a versatile weapon used by the Soldier, Commander, Hero and Bounty Hunter classes in Open Mode. The E-11 primary shot does slightly more damage and drains more force power from a Force user than the secondary fire. The rapid fire mode (levels 2 and up) can be a force to be reckoned with in the hands of an experienced shooter.

Forcecircle6.png Level 1: Normal weapon mode only. No secondary functions are allowed. The blaster does 26 points base damage with a slow rate of fire.
Forcecircle7.png Level 2: There is now a faster fire mode available by using secondary fire. This fire mode has worse accuracy than the primary fire and does slightly less damage. Secondary fire consumes ammo much more quickly.
Forcecircle8.png Level 3: Secondary fire mode now has the same accuracy and ammo consumption as the primary. The weapon also has a bigger clip.

Ammo
Level 1: 240
Level 2: 360
Level 3: 480


A280 Blaster Rifle

The Rebel Commander's A280 drains large amounts of force power from a Sith. The quickfire mode (levels 2 and up) can easily kill an opponent with its sheer brute force.

Forcecircle15.png Level 1: The A280 deals high damage (30 base) at a low rate of fire.
Forcecircle10.png Level 2: Alternate fire mode unlocked. Press Weapon Mode to switch the gun into Burst Fire, which fires 5 shots in rapid succession.
Forcecircle5.png Level 3: Allows usage of a small scope.

Ammo
Level 1: 300
Level 2: 450
Level 3: 600


T-21 Light Repeating Blaster

Two commanders roughing up a Sith who got too close.

The T-21 is an extremely powerful rifle, choosing brute strength over accuracy. This weapon can only be bought by the Commander class on the Imperial side.

Forcecircle15.png Level 1: Allows use of the T-21. Primary fire is a very high damage, high force drain blast with severe recoil and a long delay before the next shot.
Forcecircle10.png Level 2: Unlocks the T-21's secondary fire mode. Fires high damage (30 base) blasts at a quick rate (same as E-11's alternate fire), the blasts have high force drain but are only accurate when the user is standing still.
Forcecircle5.png Level 3: Increases the clip size substantially, and reduces the delay between primary shots.

Ammo
Level 1: 300
Level 2: 450
Level 3: 600

Frag Grenade

The fragmentation grenade is a small, cheap grenade available to the Soldier, Commander, Hero, and Wookiee classes. It possesses two types of explosive functions: a powerful explosion, that produces knockdown and significant damage, and a smaller, less damaging explosion which will cause force drain and knockdown.

Forcecircle15.png Level 1: The Commander receives one frag grenade per life.
Forcecircle15.png Level 2: The Commander receives two frag grenades per life.

Sonic Detonators

The Sonic Detonator causes friendly and enemy players alike to grab their ears in pain induced by the loud, high pitched detonation. Secondary fire allows them to be used as proximity mines. Only Rebel Commanders can use these.


Forcecircle10.png Level 1: The Commander is equipped with one sonic detonator per life.
Forcecircle10.png Level 2: The Commander is equipped with two sonic detonators per life.


Incendiary Grenades

The Incendiary Grenade (or Fire Grenade) has the effect of lighting people and surfaces on fire when it explodes, doing high damage over time. Only Imperial Commanders can use Incendiary Grenades.


Forcecircle15.png Level 1: The Commander is equipped with one incendiary grenade per life.
Forcecircle15.png Level 2: The Commander is equipped with two incendiary grenades per life.


Reinforcements

Reinforcements are just extra lives. Every one you buy, gets you another life after you die.

Forcecircle30.png Level 1: The Commander receives one extra life.

Rally

Allows linked Soldiers with Assemble to spawn next to the Commander.


Forcecircle4.png Level 1: Soldiers will respawn near the Commander.


Dodge

Heroes and Commanders have the uncanny ability to dodge weapons fire in an almost Jedi-like fashion. Depending on the level purchased, the user can avoid weapons fire that would otherwise have hit him.

Forcecircle5.png Level 1: The Commander is able to dodge shots while standing still or crouching.
Forcecircle10.png Level 2: The Commander is able to dodge shots while standing still, crouching or walking.

Other Buyable Items

Armor

Armor is a universal buyable ability for all classes except the Super Battle Droid, Droideka, Wookiee, Jedi, and Sith. One armor point protects against damage better than one health point.

Forcecircle0.png Level 1: 20 Armor
Forcecircle4.png Level 2: 30 Armor
Forcecircle6.png Level 3: 40 Armor

Ammo

Ammunition or Ammo represents in Movie Battles the amount of presently available energy to fire a blaster weapon (e.g. E-11 Blaster Rifle) or bolts to fire the Projectile Rifle.


Forcecircle0.png Level 1: The Commander has some ammo.
Forcecircle4.png Level 2: The Commander has more ammo.
Forcecircle6.png Level 3: The Commander has much ammo.


Class Specials

None

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