Commander
Better trained and equipped than the average soldier, but less numerous. This class represents characters like e.g. Endor Commandos and Hoth Troops for rebels and Imperial Officers and Scout Troopers for imps.
Contents |
Weapons & Abilities
DL-44 Pistol
The basic blaster pistol. This is the sidearm of nearly every gunner class in the game. Pistol accuracy is unaffected by movement - the shot will always go where the crosshairs indicate.
Level 1: Pistol does 26 points of basic damage, and there is no alternate fire mode available.
Level 2: Player can now charge the pistol by holding secondary fire. It takes about 4 seconds to fully charge, with gradually increasing damage up to that point. Charged secondary shots automatically release after a set period of time.
Ammo
Level 1: 160
Level 2: 240
Level 3: 320
Blaster Rifle
The E-11 Blaster Rifle is a versatile weapon used by the Soldier, Commander, Hero and Bounty Hunter classes in Open Mode. The E-11 primary shot does slightly more damage and drains more force power from a Force user than the secondary fire. The rapid fire mode (levels 2 and up) can be a force to be reckoned with in the hands of an experienced shooter.
Level 1: Normal weapon mode only. No secondary functions are allowed. The blaster does 26 points base damage with a slow rate of fire.
Level 2: There is now a faster fire mode available by using secondary fire. This fire mode has worse accuracy than the primary fire and does slightly less damage. Secondary fire consumes ammo much more quickly.
Level 3: Secondary fire mode now has the same accuracy and ammo consumption as the primary. The weapon also has a bigger clip.
Ammo
Level 1: 240
Level 2: 360
Level 3: 480
A280 Blaster Rifle
The Rebel Commander's A280 drains large amounts of force power from a Sith. The quickfire mode (levels 2 and up) can easily kill an opponent with its sheer brute force.
Level 1: The A280 deals high damage (30 base) at a low rate of fire.
Level 2: Alternate fire mode unlocked. Press Weapon Mode to switch the gun into Burst Fire, which fires 5 shots in rapid succession.
Level 3: Allows usage of a small scope.
Ammo
Level 1: 300
Level 2: 450
Level 3: 600
T-21 Light Repeating Blaster
The T-21 is an extremely powerful rifle, choosing brute strength over accuracy. This weapon can only be bought by the Commander class on the Imperial side.
Level 1: Allows use of the T-21. Primary fire is a very high damage, high force drain blast with severe recoil and a long delay before the next shot.
Level 2: Unlocks the T-21's secondary fire mode. Fires high damage (30 base) blasts at a quick rate (same as E-11's alternate fire), the blasts have high force drain but are only accurate when the user is standing still.
Level 3: Increases the clip size substantially, and reduces the delay between primary shots.
Ammo
Level 1: 300
Level 2: 450
Level 3: 600
Frag Grenade
The fragmentation grenade is a small, cheap grenade available to the Soldier, Commander, Hero, and Wookiee classes. It possesses two types of explosive functions: a powerful explosion, that produces knockdown and significant damage, and a smaller, less damaging explosion which will cause force drain and knockdown.
Level 1: The Commander receives one frag grenade per life.
Level 2: The Commander receives two frag grenades per life.
Sonic Detonators
The Sonic Detonator causes friendly and enemy players alike to grab their ears in pain induced by the loud, high pitched detonation. Secondary fire allows them to be used as proximity mines. Only Rebel Commanders can use these.
Level 1: The Commander is equipped with one sonic detonator per life.
Level 2: The Commander is equipped with two sonic detonators per life.
Incendiary Grenades
The Incendiary Grenade (or Fire Grenade) has the effect of lighting people and surfaces on fire when it explodes, doing high damage over time. Only Imperial Commanders can use Incendiary Grenades.
Level 1: The Commander is equipped with one incendiary grenade per life.
Level 2: The Commander is equipped with two incendiary grenades per life.
Reinforcements
Reinforcements are just extra lives. Every one you buy, gets you another life after you die.
Level 1: The Commander receives one extra life.
Rally
Allows linked Soldiers with Assemble to spawn next to the Commander.
Level 1: Soldiers will respawn near the Commander.
Dodge
Heroes and Commanders have the uncanny ability to dodge weapons fire in an almost Jedi-like fashion. Depending on the level purchased, the user can avoid weapons fire that would otherwise have hit him.
Level 1: The Commander is able to dodge shots while standing still or crouching.
Level 2: The Commander is able to dodge shots while standing still, crouching or walking.
Other Buyable Items
Armor
Armor is a universal buyable ability for all classes except the Super Battle Droid, Droideka, Wookiee, Jedi, and Sith. One armor point protects against damage better than one health point.
Level 1: 20 Armor
Level 2: 30 Armor
Level 3: 40 Armor
Ammo
Ammunition or Ammo represents in Movie Battles the amount of presently available energy to fire a blaster weapon (e.g. E-11 Blaster Rifle) or bolts to fire the Projectile Rifle.
Level 1: The Commander has some ammo.
Level 2: The Commander has more ammo.
Level 3: The Commander has much ammo.
Class Specials
None

