Clone Trooper

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Clone troopers were identical, genetically-modified soldiers bred and trained to serve in the Republic's army during the conflict that came to be known as the Clone Wars.

Cloned and raised in the cities of Kamino, the Clone Troopers, trained and drilled since birth, came to be regarded as one of the most efficient military forces ever to have existed in galactic history. This was not only due to their training, but also to their unwavering loyalty to the Galactic Republic and its leader, Supreme Chancellor Palpatine.

They are genetically enhanced clones of the Mandalorian Jango Fett. Image:Movie2 bg.jpg

Contents

Weapons and Abilities

Clone Pistol

The DC-15s side arm blaster (or "Clone Pistol") was a blaster pistol created by BlasTech Industries for the Grand Army of the Republic. DC-15s pistols were commonly used by clone commandos as a backup weapon. The energy cell kept the blaster recharging at a slow but steady rate.

  • Level 1: A standard-issue pistol.
Point Cost: 0
  • Level 2: Enables secondary charged bouncing shot.1
Point Cost: 4

1 Charging the DC-15s affects only the number of bounces, not the amount of damage it will inflict.

DC-15A Blaster Rifle

The DC-15A blaster rifle (or "Clone Rifle") was the weapon of choice for the Republic's clone troopers in the Grand Army of the Republic. It was a larger, more powerful long-range alternative to the DC-15s blaster.

  • Level 1: Allows access to the basic Clone rifle with a moderate firing speed.
Point Cost: 6
  • Level 2: Increases the rate of fire of the base Clone rifle.
Point Cost: 15
  • Level 3: Upgrades the DC-15 to it's maximun rate of fire.
Point Cost: 30

NOTE: Secondary fire will enable the use of "Charged Shots", better known as "Blobs". To make use of these, Charged Shots must also be purchased.

Stamina

Determines the ability of the ARC Trooper to Sprint and perform Dexterity based moves over time.

  • Level 1: Regenerates 3 points per second while walking or crouching.
Point Cost: 5
  • Level 2: Regenerates 5 points per second while walking or crouching.
Point Cost: 5
  • Level 3: Regenerates 7 points per second. Can regenerate Stamina while running.
Point Cost: 5

Charged Blasts

More commonly referred to as "Blobs", these are special rifle rounds that explode on contact, causing knockdown to most classes.

  • Level 1: The Clone Trooper is equipped with 3 Charged Shots.
Point Cost: 5
  • Level 2: The Clone Trooper is equipped with 3 additional Charged Shots (totaling 6).
Point Cost: 5
  • Level 3: The Clone Trooper is equipped with 3 additional Charged Shots (totaling 9).
Point Cost: 5


Notes:

(1) Charged Shots are vulnerable to Force Push.

(2) Charged Shots have a cool-down timer between shots, which is shown using the yellow bar on the right side of the Weapons HUD.

(3) Droidekas are not affected by Charged Blasts.

Other Buyable Items

Reinforcements

Gives the Clone Trooper an additional 'life'. The Trooper will respawn as normal with replenished health, armor, and ammunition.

  • Level 1: Grants the Trooper an additional life.
Point Cost: 30

Armor

Clones are equipped with near top-of-the-line armors.

  • Level 1: 20 Armor Points
Point Cost: 0
  • Level 2: 50 Armor Points
Point Cost: 4
  • Level 3: 80 Armor Points
Point Cost: 6


Note: All Clone Troopers have a Hit Point value of 80, regardless of Armor level purchased.

Ammo

Provides additional ammunition for the Clone Troopers Weaponry.

  • Level 1: 450 Rounds.
Point Cost: 0
  • Level 2: 600 Rounds.
Point Cost: 4
  • Level 3: 750 Rounds.
Point Cost: 6


Note: Ammunition levels shown are based off of the DC-15A Rifle at level 3. Lower levels will result is smaller amounts of ammunition. DC-15S Pistol Ammo increases are identical the those of the ARC Trooper.

Class Specials

Special 1 - Sprint

Enables the Clone Trooper to temporarily run at an increased speed.

If pressed and released (tapped), the Trooper's Stamina bar will decrease as you sprint. The increased running rate stops automatically when you press the Walk key, or when your stamina expires. You must have stamina left (blue bar at right) to initiate a sprint.

If pressed and held, the Trooper may also move at a faster pace (slower than a sprint, faster than a run)without stamina drain.

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