Movie Battles

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Movie Battles II is a team based first-person shooter (although you may switch to third person) game, in which the player joins the Imperial/Separatist forces or the Rebel/Republic forces Each round commences with five minutes on the timer, with the two teams spawning in their respective spawn points simultaneously. The amount of starting/minimum points varies from server to server, but the maximum amount is 80, with the minimum amount of points being no lower than 4. Various tasks completed give points to the player to use for abilities, weapons, and Force powers.
 
Movie Battles II is a team based first-person shooter (although you may switch to third person) game, in which the player joins the Imperial/Separatist forces or the Rebel/Republic forces Each round commences with five minutes on the timer, with the two teams spawning in their respective spawn points simultaneously. The amount of starting/minimum points varies from server to server, but the maximum amount is 80, with the minimum amount of points being no lower than 4. Various tasks completed give points to the player to use for abilities, weapons, and Force powers.
  
The scoreboard shows a list of all players, separated by team. If an enemy has purchased the "Reinforcements" skill, then each death they incur counts as a partial "frag" point for the player that fragged them.
+
The scoreboard shows a list of all players, separated by team. It also shows total score over rounds played and a kill/death ratio (KDR). Completing objectives, getting kills, and surviving the round all get you points. If a player has purchased the "Reinforcements" skill, then each death they incur counts as a partial kill for the player that killed them and a partial death for their own KDR.
  
 
Any players who are killed before the end of the round become spectators. They may follow certain players who are still alive or free-roam in the spectator cam, similar to other FPS like Battlefield 2.
 
Any players who are killed before the end of the round become spectators. They may follow certain players who are still alive or free-roam in the spectator cam, similar to other FPS like Battlefield 2.
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==Objective System==
 
==Objective System==
  
Similar to Counter-Strike, Movie Battles uses an objective system, similar to Jedi Academy's Siege mode - however maps usually feature less objectives due to the last man standing nature of the mod.  Objective types are usually variants on common themes, [http://www.moviebattles.com/features_formsofcombat MovieBattles II Website: "The Forms Of Combat"] such as "slicing panels" (ala Jedi Temple's beacon objective), or NPC guarding (such as Death Star, where players must take a Princess Leia NPC to the Millennium Falcon). By using such a system, it is significantly different from most Star Wars games, where the goal is often simply to kill everyone on the other team. (compare Battlefront II's FFA stylings)
+
Similar to Counter-Strike, Movie Battles uses an objective system, similar to Jedi Academy's Siege mode - however maps usually feature less objectives due to the last man standing nature of the mod.  Objective types are usually variants on common themes, [http://www.moviebattles.com/features_formsofcombat MovieBattles II Website: "The Forms Of Combat"] such as "slicing panels" (ala Jedi Temple's beacon objective), or NPC guarding (such as Coruscant Chase, where the Republic must keep the Mandalorian team from killing Zam Wessel). By using such a system, it is significantly different from most Star Wars games, where the goal is often simply to kill everyone on the other team. (compare Battlefront II's FFA styling)
  
 
==Gametypes==  
 
==Gametypes==  
 
===Open Mode===
 
===Open Mode===
This gamemode has the least restrictions, but is also the least "movie-realistic". There is no limit to how many players can play a certain class, and usually all suported classes and models should be available (dependant upon individual server settings). Open mode has a point progression system which allows you to upgrade your abilities as you play.
+
This game mode has the least restrictions, but is also the least "movie-realistic". There is no limit to how many players can play a certain class, and usually all supported classes and models should be available (dependent upon individual server settings). Open mode has a point progression system which allows you to upgrade your abilities as you play.
  
 
===Semi-Authentic Mode===
 
===Semi-Authentic Mode===
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===Full Authentic Mode===
 
===Full Authentic Mode===
[[FA|Full Authentic]] (FA) is very much different to both Open and Semi-Authentic modes. Not only are classes and models limited to match the current map, but also certain classes only allow a max number of players at any one time. If you want to play the class, but there are no spare slots, you will be put in a queue, and forced to play a different class until a slot is available to play the limited class. Also, class setups are fixed from the start of play. There is no point progression system avaliable in Authentic mode.
+
[[FA|Full Authentic]] (FA) is very much different to both Open and Semi-Authentic modes. Not only are classes and models limited to match the current map, but also certain classes only allow a max number of players at any one time. If you want to play the class, but there are no spare slots, you will be put in a queue, and forced to play a different class until a slot is available to play the limited class. Also, class setups are fixed from the start of play. There is no point progression system available in Authentic mode.
  
 
===Duel===
 
===Duel===
In the most recent MovieBattles II builds(B19 and up), the traditional BaseJKA dueling mode has been replaced in favour of a Full Authentic mode of dueling, recreating well-known duels in the Star Wars universe, where you take control of a specific character involved in the duel, in the same place and time that the original duel occurred, and try to change history by defeating your opponent(s). Duels can have any number of participants, but are usually restricted to 1 vs 1, although there are a few instances of 3 vs 3 or 4 vs 1, or however many characters are needed to reenact the duel as it was meant to be.
+
In the most recent MovieBattles II builds(B19 and up), the traditional BaseJKA dueling mode has been replaced in favor of a Full Authentic mode of dueling, recreating well-known duels in the Star Wars universe, where you take control of a specific character involved in the duel, in the same place and time that the original duel occurred, and try to change history by defeating your opponent(s). Duels can have any number of participants, but are usually restricted to 1 vs 1, although there are a few instances of 3 vs 3 or 4 vs 1, or however many characters are needed to reenact the duel as it was meant to be.
  
 
==Classes==
 
==Classes==
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'''[[Wookiee]]'''<br>
 
'''[[Wookiee]]'''<br>
The Wookiees have a powerful bowcaster, which must be upgraded to unlock its full potential. The Wookiee can purchase a considerable amount of HP with points, do substantial melee damage, and even stop offensive force powers from working.
+
The Wookiees have a powerful bowcaster, which must be upgraded to unlock its full potential. The Wookiee can purchase a considerable amount of HP with points, do substantial melee damage, and even stop offensive force powers from working. New in v0.1, Wookiees when damaged gain fury points to activate fury, which makes them faster, stronger, and tougher for as long as their rage meter is not empty.
  
'''[[Heroes]]'''<br>
+
'''[[Hero]]'''<br>
The Hero has access to the Projectile Rifle, a high powered sniper rifle. The Hero can purchase a powerful Pistol, which has great accuracy and power, but a low rate of fire. The Hero can also purchase an E-11. With the Quickthrow ability, the Hero can throw a grenade without switching weapons. The Heal ability allows the Hero to auto-heal, depending on the level of damage already taken. The Dodge ability automatically dodges incoming projectiles. The hero also contains up to 3 frag grenades.
+
The Hero has access to the Projectile Rifle, a high powered sniper rifle. The Hero can purchase a powerful Pistol, which has great accuracy and power, but a low rate of fire. The Hero can also purchase an E-11. With the Quick Throw ability, the Hero can throw a grenade without switching weapons. The Heal ability allows the Hero to auto-heal, depending on the level of damage already taken. The Dodge ability automatically dodges incoming projectiles. The hero also contains up to 3 frag grenades.
  
'''[[Arc Trooper|ARC Trooper]]'''<br>
+
'''[[ARC Trooper]]'''<br>
ARC troopers have the ability to dual-wield strong pistols which can be charged to ricochet off walls. In addition, they have access to the Dexterity ability. The blue bar at the right screen measures the player's ability to do acrobatic maneuvers. Dexterity also introduces an innate defence to some Force Power abilities. The ARC also has access to the PLX and the Pulse Grenade. The PLX is a powerful rocket launcher, and the Pulse Grenade is an ammo draining and droid-disabling suppression weapon. The ARC can also sprint which makes him faster, and quick-dive for quick escapes.
+
ARC troopers have the ability to dual-wield strong pistols which can be charged to ricochet off walls. In addition, they have access to the Dexterity ability. The blue bar at the right screen measures the player's ability to do acrobatic maneuvers. Dexterity also introduces an innate defense to some Force Power abilities. The ARC also has access to the PLX-1 and the Pulse Grenade. The PLX-1 is a powerful rocket launcher, and the Pulse Grenade is an ammo draining and droid-disabling suppression weapon. The ARC can also sprint which makes him faster, and quick-dive for quick escapes.
  
 
===Imperials/Separatists===
 
===Imperials/Separatists===
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Soldiers are a generic class, featuring no outstanding abilities other than their 3 purchasable reinforcements for a total of 30 points.
 
Soldiers are a generic class, featuring no outstanding abilities other than their 3 purchasable reinforcements for a total of 30 points.
  
'''[[Commander]]''' (Known as "Elite Trooper" before the release of RC2)<br>
+
'''[[Commander]]'''<br>
The Elitetroopers have a maximum of two lives and can pack a wide variety of weaponry from a pistol to side-specific assault rifles. They can carry more grenades than the Soldier. The Rebels may opt to pack an A-280, which functions as a carbine with single shot and burst fire modes, a medium range scope and solid damage. The Empire can take the T-21, a light repeater which fires slow, damaging shots or rapid, less damaging ones.
+
The Commander has a maximum of two lives and can pack a wide variety of weaponry from a pistol to side-specific assault rifles. They can carry more grenades than the Soldier. The Rebels may opt to pack an A-280, which functions as a carbine with single shot and burst fire modes, a medium range scope and solid damage. The Empire can take the T-21, a light repeater which fires slow, damaging shots or rapid, less damaging ones.
  
 
'''[[Jedi]]/[[Sith]]'''<br>
 
'''[[Jedi]]/[[Sith]]'''<br>
The Jedi/Sith can use the Force on their foes, deflect enemy blaster fire, and cut enemy troops down with their Lightsaber.  The chief difference between the two classes lay in two powers unique to each respective alignment. The Jedi get the ability to use force speed and Jedi mind trick on their foes, while Sith get Lightning and Grip. Mind Trick renders the user invisible to an enemy, but Jedi are forced to retract their lightsaber in this mode. In addition, the mind tricked opponent hears a sound indicating they have been tricked. The Sith lightning ability paralyzes an enemy, as well as draining HP and shields rapidly. Grip renders the enemy temporarily helpless while draining HP.
+
The Jedi/Sith can use the Force on their foes, deflect enemy blaster fire, and cut enemy troops down with their lightsaber.  The chief difference between the two classes lay in two powers unique to each respective alignment. The Jedi get the ability to use force speed and Jedi mind trick on their foes, while Sith get Lightning and Grip. Mind Trick renders the user invisible to an enemy, but Jedi are forced to retract their lightsaber in this mode. In addition, the mind tricked opponent hears a sound indicating they have been tricked. The Sith lightning ability paralyzes an enemy, as well as draining HP and shields rapidly. Grip renders the enemy temporarily helpless while draining HP.
  
 
==Maps==
 
==Maps==

Latest revision as of 17:14, 26 October 2011

Mb2icon.pngMovie Battles II
DeveloperMovie Battles Team
PublisherMovie Battles Team
DesignerMovie Battles Team
EngineQuake III Engine
ReleasedV0.1 was released October 11th 2011
GenreFirst-person shooter
ModesMultiplayer
RatingsESRB: Teen (T)
PlatformsWindows PC, Macintosh
MediaDownload Only
RequirementsSlightly higher than Star Wars Jedi Knight: Jedi Academy
InputMouse, Keyboard

Movie Battles II is a team-based, last man standing multiplayer mod (computer gaming)|modification of the LucasArts/Raven Software shooter game, Star Wars Jedi Knight: Jedi Academy. The game pits one team of Galactic Empire (Star Wars)|Galactic Empire/Confederacy of Independent Systems|Separatist forces against the Rebel Alliance/Galactic Republic (Star Wars)|Galactic Republic forces, either of which attempt to complete an objective (which varies from map to map), or to eliminate all members of the enemy team. It was featured in the UK edition of PC Gamer magazine, issue 152. MovieBattles II Website: "Scan of the Article in the Gallery"

Contents

History

The Movie Battles mod was started by RenegadeOfPhunk in 2003, the first versions of the mod were developed for Star Wars Jedi Knight II: Jedi Outcast, the previous game in the series. LucasForums - MB Goes Public Beta Thread It aimed for more a movie like and class based combat. LucasForums - The first MB thread This first version of Movie Battles is the one that started it all.

Gameplay

Movie Battles II is a team based first-person shooter (although you may switch to third person) game, in which the player joins the Imperial/Separatist forces or the Rebel/Republic forces Each round commences with five minutes on the timer, with the two teams spawning in their respective spawn points simultaneously. The amount of starting/minimum points varies from server to server, but the maximum amount is 80, with the minimum amount of points being no lower than 4. Various tasks completed give points to the player to use for abilities, weapons, and Force powers.

The scoreboard shows a list of all players, separated by team. It also shows total score over rounds played and a kill/death ratio (KDR). Completing objectives, getting kills, and surviving the round all get you points. If a player has purchased the "Reinforcements" skill, then each death they incur counts as a partial kill for the player that killed them and a partial death for their own KDR.

Any players who are killed before the end of the round become spectators. They may follow certain players who are still alive or free-roam in the spectator cam, similar to other FPS like Battlefield 2.

Sabering System

The lightsaber combat in Movie Battles is changed from the base system substantially. Blocking and defensive moves are favored over Jedi Academy's "swing-spam". However, there are meters for both force pool and block stamina which deplete as the player intercepts incoming blaster and Lightsaber attacks, respectfully. MovieBattles II Website: "Art of the Saber"

Objective System

Similar to Counter-Strike, Movie Battles uses an objective system, similar to Jedi Academy's Siege mode - however maps usually feature less objectives due to the last man standing nature of the mod. Objective types are usually variants on common themes, MovieBattles II Website: "The Forms Of Combat" such as "slicing panels" (ala Jedi Temple's beacon objective), or NPC guarding (such as Coruscant Chase, where the Republic must keep the Mandalorian team from killing Zam Wessel). By using such a system, it is significantly different from most Star Wars games, where the goal is often simply to kill everyone on the other team. (compare Battlefront II's FFA styling)

Gametypes

Open Mode

This game mode has the least restrictions, but is also the least "movie-realistic". There is no limit to how many players can play a certain class, and usually all supported classes and models should be available (dependent upon individual server settings). Open mode has a point progression system which allows you to upgrade your abilities as you play.

Semi-Authentic Mode

In Semi-Authentic, the classes are limited to choosing the "skins" of the people who actually appeared within the time-period that the map takes place in. Players may still allocate points as they deem fit.

Full Authentic Mode

Full Authentic (FA) is very much different to both Open and Semi-Authentic modes. Not only are classes and models limited to match the current map, but also certain classes only allow a max number of players at any one time. If you want to play the class, but there are no spare slots, you will be put in a queue, and forced to play a different class until a slot is available to play the limited class. Also, class setups are fixed from the start of play. There is no point progression system available in Authentic mode.

Duel

In the most recent MovieBattles II builds(B19 and up), the traditional BaseJKA dueling mode has been replaced in favor of a Full Authentic mode of dueling, recreating well-known duels in the Star Wars universe, where you take control of a specific character involved in the duel, in the same place and time that the original duel occurred, and try to change history by defeating your opponent(s). Duels can have any number of participants, but are usually restricted to 1 vs 1, although there are a few instances of 3 vs 3 or 4 vs 1, or however many characters are needed to reenact the duel as it was meant to be.

Classes

Movie Battles II is a class-based game. Some classes are available for one side only while some classes are available for both sides. (i.e Sith class is available only for Imperials while both sides can choose Soldier class. Sky News article

Rebellion/Republic classes

Clone Trooper
Clone troopers have access to a powerful rifle, in addition to a pistol which, when charged, has ricochet capabilities. The rifle excels at suppressive fire, and can be upgraded to fire charged blasts which knock down opponents.

Wookiee
The Wookiees have a powerful bowcaster, which must be upgraded to unlock its full potential. The Wookiee can purchase a considerable amount of HP with points, do substantial melee damage, and even stop offensive force powers from working. New in v0.1, Wookiees when damaged gain fury points to activate fury, which makes them faster, stronger, and tougher for as long as their rage meter is not empty.

Hero
The Hero has access to the Projectile Rifle, a high powered sniper rifle. The Hero can purchase a powerful Pistol, which has great accuracy and power, but a low rate of fire. The Hero can also purchase an E-11. With the Quick Throw ability, the Hero can throw a grenade without switching weapons. The Heal ability allows the Hero to auto-heal, depending on the level of damage already taken. The Dodge ability automatically dodges incoming projectiles. The hero also contains up to 3 frag grenades.

ARC Trooper
ARC troopers have the ability to dual-wield strong pistols which can be charged to ricochet off walls. In addition, they have access to the Dexterity ability. The blue bar at the right screen measures the player's ability to do acrobatic maneuvers. Dexterity also introduces an innate defense to some Force Power abilities. The ARC also has access to the PLX-1 and the Pulse Grenade. The PLX-1 is a powerful rocket launcher, and the Pulse Grenade is an ammo draining and droid-disabling suppression weapon. The ARC can also sprint which makes him faster, and quick-dive for quick escapes.

Imperials/Separatists

Only the Imperials have access to the below classes.

Mandalorian
The purchase of Fuel allows the Mandalorian to either activate his jetpack or flamethrower|spray flames at enemies. The Jetpack must cool down after every flight due to its heat retaining nature. The Mandalorians have access to an EE-3, dual Westar pistols, and a projectile rifle. With the purchase of a Rocket, a Mandalorian can launch a single rocket at his foes.

Super Battle Droid
The Super Battle Droid (SBD) has a battery that increases damage resistance and rate of fire. As the battery drains, so does the effectiveness of the SBD. Upgrades are available to increase HP, battery charge rate, fire speed and damage, and to add a zoom and "quick recharge" mode for the battery. The SBD can also slap opponents to knock them down.

Droideka
When deployed and stationary, the Droideka's shields are raised and it can withstand an incredible beating. Walking disables the shields, however. When moving, the Droideka rolls up into a wheeled mode, gaining an incredible speed at the expense of having no shields or offensive abilities.

Bounty Hunter
The Bounty Hunter has access to a wide variety of weaponry, at the expense of defensive capabilities. The Bounty Hunter has access to a large weaponry including a powerful pistol, an E-11 blaster, a DLT-20a assault rifle, a Projectile Rifle, and is the only class with access to the Disruptor rifle, an instant shot, chargeable sniper rifle. The Bounty Hunter also has access to the thermal detonator, which kills anything within its blast radius instantly. The Bounty Hunter can also fire a damaging poison dart and a tracking dart for finding enemies. They can also kick down opponents while wielding a gun, a skill exclusive to the Bounty Hunter class.

Both Teams

Both the Republic and the Imperials have access to the below classes.

Soldier
Soldiers are a generic class, featuring no outstanding abilities other than their 3 purchasable reinforcements for a total of 30 points.

Commander
The Commander has a maximum of two lives and can pack a wide variety of weaponry from a pistol to side-specific assault rifles. They can carry more grenades than the Soldier. The Rebels may opt to pack an A-280, which functions as a carbine with single shot and burst fire modes, a medium range scope and solid damage. The Empire can take the T-21, a light repeater which fires slow, damaging shots or rapid, less damaging ones.

Jedi/Sith
The Jedi/Sith can use the Force on their foes, deflect enemy blaster fire, and cut enemy troops down with their lightsaber. The chief difference between the two classes lay in two powers unique to each respective alignment. The Jedi get the ability to use force speed and Jedi mind trick on their foes, while Sith get Lightning and Grip. Mind Trick renders the user invisible to an enemy, but Jedi are forced to retract their lightsaber in this mode. In addition, the mind tricked opponent hears a sound indicating they have been tricked. The Sith lightning ability paralyzes an enemy, as well as draining HP and shields rapidly. Grip renders the enemy temporarily helpless while draining HP.

Maps

Movie Battles has a very large collection of maps. One set is the official maps, made and released by the Movie Battles Team. Then there are the maps of the Community Map Pack, a group which creates maps with some support from the developers, and are released through the site. MB2 also has a large third party mapping community. More information here.

External links

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