Bounty Hunter

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Aurra Sing

Bounty hunters were hireable mercenaries who tracked down and captured or killed anyone with a price on their head, although they were also known for doing nearly anything for the right price including the protection of clients. The best bounty hunters were very well armed and even more dangerous. There were, however, plenty of incompetent specimens throughout the Galaxy, lacking any real skill but wishing to get rich quick or simply seeking adventure.

Weapons and Abilities

DL-44 Pistol

The basic blaster pistol. This is the sidearm of nearly every gunner class in the game. Pistol accuracy is unaffected by movement - the shot will always go where the crosshairs indicate.

Forcecircle0.png Level 1: Pistol does 26 points of basic damage, and there is no alternate fire mode available.
Forcecircle4.png Level 2: Player can now charge the pistol by holding secondary fire. It takes about 4 seconds to fully charge, with gradually increasing damage up to that point. Charged secondary shots automatically release after a set period of time.
Forcecircle15.png Level 3: Now the pistol always shoots the same bullets as if they were fully charged Level 2 shots, albeit for a considerably larger ammo drain. A secondary weapon mode is available that allows a burst of shots with secondary fire and the weaker, lower ammo-drain Pistol 1 style shots for primary fire.

Level 1: 160
Level 2: 240
Level 3: 320

E-11 Blaster Rifle

The E-11 Blaster Rifle is a versatile weapon used by the Soldier, Commander, Hero and Bounty Hunter classes in Open Mode. The E-11 primary shot does slightly more damage and drains more force power from a Force user than the secondary fire, and compared to the Blaster Pistol has a slightly higher rate of fire. The rapid fire mode (levels 2 and up) can be a force to be reckoned with in the hands of an experienced shooter.

Forcecircle6.png Level 1: Normal weapon mode only. No secondary functions are allowed. The blaster does 28 points base damage with a slow rate of fire.
Forcecircle7.png Level 2: There is now a faster fire mode available by using secondary fire. This fire mode has worse accuracy than the primary fire and does slightly less damage (24 base damage). Secondary fire consumes ammo much more quickly.
Forcecircle8.png Level 3: Secondary fire mode now has the same accuracy and ammo consumption as the primary, and does 26 points of base damage. The weapon also has a bigger clip.

Level 1: 240
Level 2: 360
Level 3: 480


The DLT-20A was a blaster rifle manufactured by BlasTech Industries during the Galactic Civil War. This weapon was commonly used by the stormtroopers of the Galactic Empire. The BlasTech DLT-20A blaster rifle was a long-barrelled rifle (sometimes referred to as a 'longblaster') with a top-mounted rangefinder and electronic sight.

The DLT-20A was similar in design to the BlasTech A-280 blaster rifle favored by the Rebel Alliance.

  • Level 1: A medium-powered high-velocity rifle.
Point Cost: 10
  • Level 2: Adds a rapid-fire mode (toggle with Weapon Mode key).
Point Cost: 10
  • Level 3: Adds a scope on the alt-button.
Point Cost: 5

Perfectly accurate only when standing still.

KiSteer 1284 Projectile Rifle

Unlike any other weapon in Movie Battles II the Projectile Rifle shoots a real bullet. The Clip contains only 1 shot. The projectile rifle is one of the four sniper rifle-class weapons in MB2, and is considered to be the most immediately powerful of them all. The KiSteer 1284 projectile rifle was a slugthrower used during the last decades of the Galactic Republic. The Clawdite assassin Zam Wesell was known to carry a KiSteer 1284.

Forcecircle20.png Level 1: Projectile rifle does a basic 150 points of damage. Two levels of zoom are allowed (3x and 10x).

Level 1: 8
Level 2: 16
Level 3: 25

Tenloss DXR-6 Disruptor Rifle

The Tenloss DXR-6 disruptor rifle was a weapon outlawed by the New Republic but still produced by the Tenloss Criminal Syndicate and used by some outlaws and criminal elements. The DXR-6 could be fitted with a zoom scope, making it an effective sniper rifle at great distances.

  • Level 1: Weak unscoped shot and a weak scoped shot.
Point Cost: 10
  • Level 2: Allows a charged shot while in scope mode. Can shoot through multiple targets.
Point Cost: 12

Thermal Detonator

A thermal detonator is a highly unstable grenade-like weapon popular among military personnel, criminals, bounty hunters, and mercenaries, and has been utilized since at least 4,000 BBY. Despite the legal restrictions of many governments, the thermal detonator sees widespread use across the galaxy. The explosion is an expanding particle field that can atomize any material that did not conduct heat or thermal energy within the fixed blast radius; typically five meters. Unlike other grenades, a thermal detonator's blast would only go as far as its blast radius. After that, the blast field would collapse, and anything even slightly beyond the blast radius would be left unharmed.

  • Level 1: Equips the Bounty Hunter with a Thermal Detonator.

Poison Dart

A favorite among Bounty Hunters (notably Jango Fett and Jodo Kast), poison darts do a small amount of damage every second over a period of time. They also prevent FP regeneration in Jedi and disable the ability Dodge.

  • Level 1: Equips the Bounty Hunter with a single poison dart.
Point Cost: 5
  • Level 2: Equips the Bounty Hunter with a second poison dart.
Point Cost: 5
  • Level 3: Equips the Bounty Hunter with a third poison dart.
Point Cost: 5

Tracker Dart

Tracker darts allow the Bouty Hunter to track one (or more) targets. Tracked targets will periodically flash a pinkish/purple, and are visible through walls and other obstructions.

  • Level 1: Equips the Bounty Hunter with 3 tracker darts.
Point Cost: 5
  • Level 2: Equips the Bounty Hunter with 3 additional tracker darts (total of 6).
Point Cost: 5

NOTE: Tracker Darts are an effective counter-attack against Jedi using Mind Trick.

Other Buyable Items


Armor is a universal buyable ability for all classes except the Super Battle Droid, Droideka, Wookiee, Jedi, and Sith. One armor point protects against damage better than one health point.

Forcecircle0.png Level 1: 20 Armor
Forcecircle4.png Level 2: 50 Armor
Forcecircle6.png Level 3: 80 Armor


Ammunition or Ammo represents in Movie Battles the amount of presently available energy to fire a blaster weapon (e.g. E-11 Blaster Rifle) or bolts to fire the Projectile Rifle.

Forcecircle0.png Level 1: The Bounty Hunter has some ammo.
Forcecircle4.png Level 2: The Bounty Hunter has more ammo.
Forcecircle6.png Level 3: The Bounty Hunter has much ammo.

Class Specials

Special 1 - Poison Darts

When in Melee mode, allows the firing of Poison Darts.

Special 2 - Tracker Darts/Kick

  • In melee mode - shoot tracker darts.
  • With weapon in hand - melee kick.