Bounty Hunter

From MovieBattles II Wiki
Revision as of 16:15, 26 October 2011 by ULWiki (Talk | contribs)

Jump to: navigation, search
Aurra Sing

Bounty hunters were hireable mercenaries who tracked down and captured or killed anyone with a price on their head, although they were also known for doing nearly anything for the right price including the protection of clients. The best bounty hunters were very well armed and even more dangerous. There were, however, plenty of incompetent specimens throughout the Galaxy, lacking any real skill but wishing to get rich quick or simply seeking adventure.

Weapons and Abilities

DL-44 Pistol

The basic blaster pistol. This is the sidearm of nearly every gunner class in the game. Pistol accuracy is unaffected by movement - the shot will always go where the crosshairs indicate.

Forcecircle0.png Level 1: Pistol does 26 points of basic damage, and there is no alternate fire mode available.
Forcecircle4.png Level 2: Player can now charge the pistol by holding secondary fire. It takes about 4 seconds to fully charge, with gradually increasing damage up to that point. Charged secondary shots automatically release after a set period of time.
Forcecircle15.png Level 3: Now the pistol always shoots the same bullets as if they were fully charged Level 2 shots, albeit for a considerably larger ammo drain. A secondary weapon mode is available that allows a burst of shots with secondary fire and the weaker, lower ammo-drain Pistol 1 style shots for primary fire.

Ammo
Level 1: 160
Level 2: 240
Level 3: 320


E-11 Blaster Rifle

The E-11 blaster rifle was a blaster rifle manufactured by BlasTech Industries during the Galactic Civil War. It was the standard blaster rifle of the Imperial stormtroopers. A powerful, light and compact weapon, the E-11 was used widely through the galaxy.

  • Level 1: The standard blaster rifle. No secondary fire.
Point Cost: 6
  • Level 2: Secondary fire is enabled. Rate of fire is increased, though damage decreases slightly.
Point Cost: 7
  • Level 3: Secondary fire becomes more accurate and clip capacity is increased.
Point Cost: 8

DLT-20a

The DLT-20A was a blaster rifle manufactured by BlasTech Industries during the Galactic Civil War. This weapon was commonly used by the stormtroopers of the Galactic Empire. The BlasTech DLT-20A blaster rifle was a long-barrelled rifle (sometimes referred to as a 'longblaster') with a top-mounted rangefinder and electronic sight.

The DLT-20A was similar in design to the BlasTech A-280 blaster rifle favored by the Rebel Alliance.

  • Level 1: A medium-powered high-velocity rifle.
Point Cost: 10
  • Level 2: Adds a rapid-fire mode (toggle with Weapon Mode key).
Point Cost: 10
  • Level 3: Adds a scope on the alt-button.
Point Cost: 5


Perfectly accurate only when standing still.

KiSteer 1284 Projectile Rifle

The KiSteer 1284 projectile rifle was a slugthrower used during the last decades of the Galactic Republic. The Clawdite assassin Zam Wesell was known to carry a KiSteer 1284.

  • Level 1: Arms the Bounty Hunter with the Projectile Rifle. Two levels of zoom are provided via secondary fire (scope mode). Weapon cannot be fired from the hip - it must be shot through the scope view. Long reload time, high damage.
Point Cost: 20

Tenloss DXR-6 Disruptor Rifle

The Tenloss DXR-6 disruptor rifle was a weapon outlawed by the New Republic but still produced by the Tenloss Criminal Syndicate and used by some outlaws and criminal elements. The DXR-6 could be fitted with a zoom scope, making it an effective sniper rifle at great distances.

  • Level 1: Weak unscoped shot and a weak scoped shot.
Point Cost: 10
  • Level 2: Allows a charged shot while in scope mode. Can shoot through multiple targets.
Point Cost: 12

Thermal Detonator

A thermal detonator is a highly unstable grenade-like weapon popular among military personnel, criminals, bounty hunters, and mercenaries, and has been utilized since at least 4,000 BBY. Despite the legal restrictions of many governments, the thermal detonator sees widespread use across the galaxy. The explosion is an expanding particle field that can atomize any material that did not conduct heat or thermal energy within the fixed blast radius; typically five meters. Unlike other grenades, a thermal detonator's blast would only go as far as its blast radius. After that, the blast field would collapse, and anything even slightly beyond the blast radius would be left unharmed.

  • Level 1: Equips the Bounty Hunter with a Thermal Detonator.

Poison Dart

A favorite among Bounty Hunters (notably Jango Fett and Jodo Kast), poison darts do a small amount of damage every second over a period of time. They also prevent FP regeneration in Jedi and disable the ability Dodge.

  • Level 1: Equips the Bounty Hunter with a single poison dart.
Point Cost: 5
  • Level 2: Equips the Bounty Hunter with a second poison dart.
Point Cost: 5
  • Level 3: Equips the Bounty Hunter with a third poison dart.
Point Cost: 5

Tracker Dart

Tracker darts allow the Bouty Hunter to track one (or more) targets. Tracked targets will periodically flash a pinkish/purple, and are visible through walls and other obstructions.

  • Level 1: Equips the Bounty Hunter with 3 tracker darts.
Point Cost: 5
  • Level 2: Equips the Bounty Hunter with 3 additional tracker darts (total of 6).
Point Cost: 5

NOTE: Tracker Darts are an effective counter-attack against Jedi using Mind Trick.

Other Buyable Items

Point Cost: 0 - Free
Point Cost: 4
Point Cost: 6
Point Cost: 0 - Free
Point Cost: 4
Point Cost: 6

Class Specials

Special 1 - Poison Darts

When in Melee mode, allows the firing of Poison Darts.

Special 2 - Tracker Darts/Kick

  • In melee mode - shoot tracker darts.
  • With weapon in hand - melee kick.