HomeNewsFeaturesGalleryFilesServersCreditsLinksForumsWiki
Home  >  Features  >  Classes  >  Villains
Bounty Hunter

Bounty HunterSkilled and deadly mercenaries who know no loyalty other than the credit.

This class represents characters like Aurra Sing, Greedo or Bossk.

Weapons & Abilities

  • Pistol:
    • Level 2: Enables alt charged fire.
    • Level 3: Gives a high-powered primary fire.
  • Blaster:
    • Level 2: Adds a faster secondary fire.
    • Level 3: Makes secondary fire more accurate and increases the clip capacity.
  • DLT-20a:
    • Level 2: Adds a rapid-fire mode (toggle with Weapon Mode key).
    • Level 3: Adds a scope on the alt-button.
  • Projectile Rifle:
    • A sniper weapon - cannot be upgraded. Has two scope levels on alt-fire and cannot be fired outside of scope.
  • Disruptor Rifle:
    • Level 2: Allows a charged shot whilst scoped. Can shoot through multiple targets.
  • Thermal Detonator:
    • Disintegrates anything within its blast radius - use carefully!
    • Maximum: 1.
  • Poison Dart:
    • Poison darts do a small amount of damage every second over a period of time. They also disable Force pool regeneration.
    • Maximum: 3.
  • Tracker Dart:
    • Tracker darts allow you to track one or more targets through walls etc.
    • Comes in packs of 3.
    • Maximum: 2 packs.
  • Strong armour
  • Ammo

Class Specials

  • Special 1 (TAP):
    • In melee: Fire poison dart.
  • Special 2 (TAP):
    • In melee: Fire tracker dart.
    • Weapon equipped: Melee Kick.

back to top ˆ


Droideka

DroidekaHeavily armoured and shielded, tempered by lack of mobility in certain situations.

Droidekas are designed with one sole function in mind: the complete annihilation of their targets.

Weapons & Abilities

  • Shield Power:
    • Increases the amount of shield energy available to power a Deka's shields.
  • Turn Speed:
    • Allows you to maneuver and aim better when firing.
  • Firepower:
    • Your overall firing rate and ammo regeneration rate.
  • Shield Discharge:
    • The ability to discharge a large amount of shield energy in a shockwave that pushes enemies away from the Droideka.

General

When moving full speed forward, the Droideka folds up and rolls, with its shield shut down. In this state, it cannot fire. To move and shoot, you must hold the "walk" key. While standing still, a powerful shield is created around you which can hold off substantial amounts of enemy fire. While a Droideka's shield is powered up, the energy can detonate grenades and other explosives that come in contact with it.

Class Specials

  • None.

back to top ˆ


Elite Trooper

Elite TrooperBetter trained and equipped than the average soldier, but less numerous.

This class represents characters like e.g. Imperial Sandtroopers.

Weapons & Abilities

  • Pistol:
    • Level 2: Enables alt charged fire.
  • Blaster:
    • Level 2: Adds a faster secondary fire.
    • Level 3: Makes secondary fire more accurate and increases the clip capacity.
  • T21:
    • Level 2: Adds a (faster) secondary firing mode.
    • Level 3: Increases clip size and slightly increases primary fire rate.
  • Frag Grenade:
    • Each level adds one frag grenade per life. Primaries bounce around and explode with massive damage, secondary frag grenades explode on impact and knock people to the floor while doing little damage.
    • Maximum: 2 per life.
  • Reinforcement:
    • Level 1: One additional life.
  • Dodge:
    • Allows you to dodge incoming shots from a certain range and while facing them. With low levels of dodge, you have to keep still and you can only dodge so many.
      When higher levels are reached, you can dodge bullets while moving - even running at level 3. And the number of shots you can dodge in a row whilst moving slowly or remaining still increases.
      Note that disruptor shots are harder to dodge than other types of blasters.
    • Maximum: level 2.
  • Medium armour
  • Ammo

Class Specials

  • None.

back to top ˆ


Mandalorian

MandalorianAn ancient race of warriors utilising strong armour and various gadgets to aid them in battle.

This class represents characters like Boba and Jango Fett.

Weapons & Abilities

  • Westar:
    • Level 2: Enables alt charged fire.
    • Level 3: Dual westars are attained.
  • EE-3 Blaster:
    • Level 1: Primary fire shoots with perfect accuracy at all times, save for when the EE-3 overheats when firing multiple shots. A brief cooldown period is required to regain perfect accuracy.
    • Level 2: Adds a scope and faster primary fire.
    • Level 3: Adds a high-powered sniper shot (toggle with Weapon Mode key)
  • Fuel:
    • Required to use jetpack and flamethrower. Using both these items drains fuel.
    • Each level increases the amount of fuel available to you.
  • Rocket:
    • Gives you one backpack rocket. Note that you cannot fire it while the jetpack is active.
  • Flamethrower:
    • Allows you to throw flame at your opponents.
  • Wrist Laser:
    • Allows you to fire a powerful shot from a wrist-mounted blaster. It has limited ammunition, but regenerates its charge slowly. Be careful not to overuse its ammo ammount, as it will explode, rendering it useless.
  • Very strong armour
  • Ammo

General

The jetpack allows vertical movement while consuming fuel. It will overheat and automatically turn off when it has been active for a while and has a short cooldown period after being turned off. The jetpack has various activation methods; you can configure which ones you would like to use in the menu (Setup->Options).

Class Specials

  • Special 1 (TAP):
    • Fire rocket.
  • Special 2 (HOLD) (With Flamethrower equipped (Toggle with Melee+Weapon Mode key).):
    • Use flamethrower.
  • Special 2 (TAP) (With Wrist Laser equipped (Toggle with Melee+Weapon Mode key).):
    • Fire wrist laser.

back to top ˆ


Sith

SithAn ancient order of Force-practitioners devoted to the dark side and determined to destroy the Jedi.

This class represents characters like Count Dooku, Darth Maul or Darth Vader.

Weapons & Abilities

  • Lightsaber:
    • Saber Offense
    • Saber Defense
    • Saber Deflect
  • Neutral force powers:
    • Force Jump
    • Force Push
    • Force Pull
    • Force Sense
    • Force Block
  • Dark force powers:
    • Force Grip
    • Force Lightning

General

Most of the powers work similarly to the base JKA powers, but there are subtle differences. Check Sensitive to the Force for more details.

Right mouse button is now used for defense. Press it to increase your defense to both saber attacks and incoming blaster fire. However, when increasing your defense, you also reduce your movement rate...

Defending against blaster fire drains your force manna. Defending against saber attacks drains your Blocking Points (represented by the Red bar on the right of the screen). Check Lightsaber vs Lightsaber and Lightsaber vs Blasters for more details.

You can also defend against blaster fire while attacking if you have Saber Attack, Saber Defense, Force Seeing and Force Block at level 3. This is known as the Attack-Defense technique.

Class Specials

  • Special 1 (HOLD):
    • Saber throw.
  • Special 2 (TAP):
    • Saber melee.

back to top ˆ


Soldier

SoldierSoldiers are weak individually, but their strength is in numbers.

This class represents characters like Imperial Stormtroopers or Battle Droids.

Weapons & Abilities

  • Pistol:
    • Level 2: Enables alt charged fire.
  • Blaster:
    • Level 2: Adds a faster secondary fire.
    • Level 3: Makes secondary fire more accurate and increases the clip capacity.
  • Frag Grenade:
    • Each level adds one frag grenade per life. Primaries bounce around and explode with massive damage, secondary frag grenades explode on impact and knock people to the floor while doing little damage.
    • Maximum: 1 per life.
  • Reinforcement:
    • Level 1: One additional life.
    • Level 2: Another additional life (for a total of 2).
  • Close Combat Training:
    • Most soldiers receive only limited combat training and are pressed into service with standardized weaponry. Some soldiers, not quite elites, get a little more, bringing their skills up near to the more elite classes' level.
    • Level 1: Allows kicks.
    • Level 2: Allows grappling attacks.
  • Light armour
  • Ammo

Class Specials

  • None.

back to top ˆ


Super Battle Droid

Super Battle DroidThe ogre-ish metallic minions of the CIS.

The Super Battle Droid is a bulkier, stronger, and more advanced version of the standard mechanical soldier.

Weapons & Abilities

  • Hull Strength:
    • Allows you to increase your hull strength up to 200.
  • Firepower:
    • Increases the firing rate of your inbuilt arm blaster.
  • Laser Cannon:
    • Allows the use of the charge-up(Hold the fire button) Laser Cannon, to smash enemies with. (Available in Full Authentic Mode only.)
  • Recharge:
    • Higher levels allow your battery to recharge faster after use.
  • Advanced Logic:
    • Blocks Mind Trick and enables the "Class special 2" button (see below).
  • Magnetic Plating:
    • Level 1: Provides significant protection against light blaster weaponry, including deflecting part of each blaster bolt's energy away from the SBD.
  • Cortosis:
    • Level 1: Provides significant protection against a lightsaber's cutting power.
    • Level 2: Provides no extra protection against damage, but shorts out any lightsaber that comes in contact with the SBD, for a moment. (Available in Full Authentic Mode only)
  • Blast Armour:
    • Level 1: Provides significant protection against explosions and shrapnel, including some heavy weapons like the Projectile Rifle.
  • Ammo

General

The Super Battle Droid uses its inbuilt arm blaster as its main weapon (primary fire). You can also swing your left arm to bash nearby opponents (alternate fire).

The SBD requires its internal battery to be fully charged to operate at peak efficiency. Damage taken is reduced, firing rate is increased and knockdowns can be resisted when the battery power is high. Battery power is drained by firing and running.

Class Specials

  • Special 1 (TOGGLE):
    • Low power mode. Going into low power mode makes you temporarily vulnerable (your arm blaster is deactivated and you are restricted to walking speed). However, your battery recharges at a higher rate than normal.
  • Special 2:
    • In normal mode (TOGGLE): Zoom view.
    • In low power mode (HOLD): Ammo to battery. Allows you to transfer power from your arm blaster clip to your battery.

back to top ˆ



 
Classes
Classes
- Hero Classes

- ARC Trooper

- Clone Trooper

- Elite Trooper

- Hero

- Jedi

- Soldier

- Wookiee
- Villain Classes

- Bounty Hunter

- Droideka

- Elite Trooper

- Mandalorian

- Sith

- Soldier

- Super Battle Droid
Features
Overview
- Art of the Saber

- Lightsaber vs Blaster

- Lightsaber vs Lightsaber
- Classes

- Heroes

- Villains
- Forms of Combat
- Last Man Standing
- My Friend, the Blaster
- Progressive Item / Weaponry System
- Sensitive to the Force
Latest News
-RC1 Released!
-Forum Upgrade in Progress
-Forums Reactivated
-Forums Temporarily Offline
-New Installer Released
Sponsors

DSi

Wireplay

Jira

Website Created by Subdreamer CMS