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It is known that there have been two Orders that practiced the use of the Force, the great Jedi Order and the Order of the Sith. Both of these have had conflicting ideals about its use and have thus been at war with each other, for how long is unknown.
| "The Force is strong in this one." |
| Darth Vader, Sith Lord |
In combat the Force has been altered to represent powers hinted, visible or used in the movies and taken to higher levels for effectiveness purposes. As a Padawan Learner you willll be a pretty easy target for more experienced gunners , so it is best to team up with a Jedi Master on your team or stick with your gunners. Caution and tactics is advised for making it out alive. The life of a Padawan during war is one of little ease.
Using the Force lowers your Force mana. This can be seen as your connection to the Force. The more you tap into its powers, the weaker your connection to it becomes. Once your Force mana is depleted, you will not be able to use any power.
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Force Push |
Push rockets and other large projectiles away, repel throwable items back at the one who threw it or push someone down to the ground.
- Level 1: Must be aimed directly at your target. Cannot knock anyone down.
- Level 2: Affects objects in a narrow arc in front of you. Cannot knock anyone down.
- Level 3: Affects objects in a wide arc in front of you. Knocks people down if they're airborne or running.
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Force Pull |
Pull away the enemies items and weaponry to make them harmless. If needed, trip them as well.
- Level 1: Must be aimed directly at your target. Can only disarm someone who's running or airborne 50% of the time, randomly.
- Level 2: Must be aimed directly at your target. Can only disarm someone who's running or airborne.
- Level 3: Must be aimed directly at your target. Can only disarm someone who's running or airborne, and will also trip them to the floor at the same time. Walking or motionless targets will still be drawn towards you slightly, but will not be knocked down.
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Force Jump |
Use Force-assisted jumps to gain incredible heights and hit those pesky Mandalorians.
- Level 1: Jump higher than normal people.
- Level 2: Jump even higher, and allows flipping off walls.
- Level 3: Jump even higher, flip off, run along, or cling to walls, and minimize falling damage by jumping first.
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Force Sense |
See beyond walls and buildings, even distuingish them by NPC, teammate and enemy.
- Level 1: See friends and foes through walls at a high force point cost. Short duration of effect.
- Level 2: See friends and foes through walls at a low force point cost. Slightly longer duration of effect. Friends appear green, enemies appear red, neutrals and some vehicles and droids can appear yellow.
- Level 3: All the benefits of Sense level 2, at longer range, without any telltale sound effect as you look around. Lasts longer than lower levels of Sense. Displays health and armour of players you aim at.
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Force Block |
The ability to block all kinds of offensive Force Powers. To a limited degree, Jedi and Sith can also mitigate the effects of Force Powers by holding the block button with their Lightsaber equipped, but Force Block provides much more reliable and effective protection.
- Level 1: Block most effects of Force Powers if you have more than 95 Force Points.
- Level 2: Block most effects of Force Powers if you have more than 80 Force Points.
- Level 3: Block most effects of Force Powers if you have more than 50 Force Points.
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Saber Offense |
| Level 1 for the Blue Stance, level 2 for the Yellow Stance and level 3 for the Red Stance. Combined with Level 3 Saber Defense, you will gain access to the Saber Staff and Dual Sabers. |
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Saber Defense |
| Increases the rate of both your Blocking and your BP Regeneration. |
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Saber Deflect |
| Determines how accurately you can deflect (blaster) shots. |
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Attack-Defense |
| Level 3 in Saber Offense, Saber Defense, Force Sense and Force Block enhance a Jedi or Sith's reflexes and perception, allowing them to block blaster fire while in mid-attack. |
| The Light Side of the Force |
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Force Speed |
Speed up for a quick hit 'n' run tactic or to run away. Speed leaves you very vulnerable to being shot, and lowers your defenses against Force Powers while in use, and even for a moment after you stop using Speed. Jedi turn their lightsabers off when using Speed, but can still use melee attacks--at a faster-than-normal rate--while sped up.
- Level 1: Uses a lot of force points to initiate, and drains FP quickly.
- Level 2: Uses a medium amount of force points to initaite, and drains FP quickly.
- Level 3: Uses a small amount of force points to initaite, and drains FP slowly.
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Mind Trick |
Influence the mind of your enemy to make yourself invisible for him. Jedi shut their lightsabers off when using Mind Trick, and become visible again if they attack someone. Unlike in BaseJKA, Mind Trick cannot be countered by Force Sense.
- Level 1: Expends a large amount of Force Points to make yourself invisible to a single enemy you've aimed directly at.
- Level 2: Expends a large amount of Force Points to make yourself invisible to any number of enemies at short range, who are in front of you.
- Level 3: Expends a large amount of Force Points to make yourself invisible to any number of enemies at long range, in any direction.
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Force Heal (Full Authentic Mode Only!) |
Deep concentration allows Jedi to heal themselves slowly.
- Level 1: Requires a Jedi come to a stop before using, and puts the Jedi into a meditation pose with their lightsaber turned off. Heals a little health.
- Level 2: Doesn't let a Jedi move once activated and puts the Jedi into a meditation pose with their lightsaber turned off. Heals a little more health.
- Level 3: Jedi can move while healing, but must keep their lightsaber turned off. Heals as much health as FP can be used.
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| The Dark Side of the Force |
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Lightning |
Fry your enemies using Lightning. Be aware of the 2-handed version, which when combined with Level 3 Push, can force victims to their knees!
- Level 1: Reaches out with a narrow arc of lightning to jolt enemies. This does no damage, but stops them from firing and slows them down.
- Level 2: Reaches out with a narrow arc of lightning to jolt enemies. This does low damage, and stops them from firing as well as slowing them down.
- Level 3: Reaches out with a wide arc of lightning to jolt enemies. This does high damage, and stops them from firing as well as slowing them down. Using Lightning 3 after putting your Lightsaber away and switching to melee allows the use of both hands, doubling the damage Lightning 3 does. Combining this two-handed Lightning with Push 3 can hurl opponents to the ground, where Lightning can deal extreme damage to them while they're down, often killing them outright!
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Force Grip |
Choke your enemies and hold them still. Unlike in BaseJKA, MBII requires players to "lock on" with Grip in order to use it upon a victim.
- Level 1: Halts an enemy in place and lowers their defenses, inflicting low damage.
- Level 2: Halts an enemy in place and lifts them slowly into the air, inflicting high damage.
- Level 3: Allows a Sith to spin his victim through the air and hurl them away or drag them close. Inflicts low damage.
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Force Destruction (Full Authentic Mode Only!) |
An advanced Dark Side technique that permits a Sith to hurl a powerful blast of Dark Side energy from his hand, which explodes on impact.
- Level 1: Extreme Force Point usage, low damage.
- Level 2: Very High Force Point usage, medium damage.
- Level 3: High Force Point usage, high damage.
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Force Drain (Full Authentic Mode Only!) |
A Sith Force Power designed to leech the Force away from a Jedi, to heal the Sith using it.
- Level 1: Drains force slowly from a Jedi, within a small arc of effect.
- Level 2: Drains force at a medium rate from a Jedi, within a small arc of effect.
- Level 3: Drains force rapidly from a Jedi, within a wide arc of effect. If a Sith puts away their lightsaber and uses both hands, the rate of drain, and the width of the arc's effect is increased dramatically.
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Force Blinding (Full Authentic Mode Only!) |
A more vicious and cruel version of Mind Trick. Force Blinding, instead of making a Sith invisible, temporarily blinds his victims. Unlike Mind Trick, Blinding is very aggressive and combat-oriented, and Sith keep their lightsabers ready to use. Using Force Sense can reduce the effects of Blinding, however.
- Level 1: Blinds a single opponent that the Sith aims at, for a short period of time.
- Level 2: Blinds any number of opponents in front of the Sith for a medium length of time.
- Level 3: Blinds any number of opponents in any direction from the Sith for a long period of time.
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Force Deadly Sight (Full Authentic Mode Only!) |
A very arcane Dark Side power, used by only a few powerful Sith. Deadly Sight can kill with a glare: if you've ever heard the expression, "If looks could kill..." you know exactly how Deadly Sight works. Extreme Force Point usage, and it also operates as Force Sense 1 for the brief time a Sith can maintain it actively. Hiding behind cover or using Force Block are the best defenses.
- Level 1: Damages a single target the Sith is looking directly at. Extreme damage.
- Level 2: Damages any number of targets within a narrow arc in front of the Sith. Extreme damage.
- Level 3: Damages any number of targets in a wide arc in front of the Sith. Extreme damage.
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