Game Features


Art of the Saber

This was the formal weapon of a Jedi Knight. Not as clumsy or random as a blaster. More skill than simple sight was required for its use. An elegant weapon. It was a symbol as well. Anyone can use a blaster or a fusioncutter - but to use a lightsaber well, was a mark of someone a cut above the ordinary.


The Sabering System of Movie Battles II totally changes what the original base game delivers, utilizing a more up-close combat mechanic that focuses on your intentions, movements and can rapidly change pace from hectic to coordinated. It is open to almost any type of play, from defensive and tactical to offensive and swift, all on a level of swordplay similar to how it is done in the movies.

All of this means that it's completly different from the "hack and slash fest" presented in the original Jedi Knight: Jedi Academy game. It may take some time for players to get used to this new system and knowing its basics is certainly a requirement.


The Basics

You must unlearn what you have learned.


First off, the most fundamental change in our game from the original game's sabering system is the introduction of Blocking. When wielding a lightsaber, you can hold down the Secondary Fire key to enter a Blocking mode that lets your defend against attacks. If you let go of your Block key, you will lower your defense and become quite vulnerable and pretty much incapable of defending yourself against incoming attacks.

Another serious gameplay alteration is that there is a difference between both these modes. While you are free to move around as fast as you want when your defense is down, as soon as you enter the blocking mode you will only be able to move around by walking. This accurately represents a need for concentration to best use their lightsabers to defend themselves, as shown by the Jedi in the movies.

Finally, we have added another important factor in blocking - you can't block attacks forever. Enemies will be able to wear your defense down by either shooting you or attacking you with another lightsaber.

This means that defending is ultimately split up into two main gameplay categories:

Lightsaber vs Blasters, in which a Jedi or Sith will have to pay close attention to their Force Points (FP), which are represented by the blue bar in the lower right corner of your screen.

Lightsaber vs Lightsaber, in which a Jedi or Sith will have to keep track of their Blocking Points (BP), represented by the red bar in the lower right corner of your screen.



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